Journal: IEEE Computer

Volume 39, Issue 6

4 -- 0. Article Summaries
5 -- 6. Letters
7 -- 9David Alan Grier. The Captured Imagination
10 -- 11. 32 & 16 Years Ago
12 -- 15George Lawton. Making Virtual Reality More Accessible
16 -- 19David Geer. Silicon Optics Aims to Combine the Best of Both Worlds
20 -- 22Linda Dailey Paulson. Wireless Technology Leaps the Last Mile
23 -- 29Adenekan Dedeke, Benjamin Lieberman. Qualifying Use Case Diagram Associations
30 -- 34Michael Zyda. Guest Editor s Introduction: Educating the Next Generation of Game Developers
36 -- 42Tracy Fullerton. Play-Centric Games Education
43 -- 51Janet Murray, Ian Bogost, Michael Mateas, Michael Nitsche. Game Design Education: Integrating Computation and Culture
52 -- 60Lawrence Argent, Bill Depper, Rafael Fajardo, Sarah Gjertson, Scott T. Leutenegger, Mario A. Lopez, Jeff Rutenbeck. Building a Game Development Program
62 -- 69Ian Horswill, Marlena Novak. Evolving the Artist-Technologist
77 -- 0. Bookshelf
78 -- 81. Career Opportunities
83 -- 85Michael R. Macedonia. It s the End of the Tube as We Know It
86 -- 88David Hawking. Web Search Engines: Part 1
89 -- 91Lalana Kagal, Tim Finin, Anupam Joshi, Sol J. Greenspan. Security and Privacy Challenges in Open and Dynamic Environments
92 -- 94Luis von Ahn. Games with a Purpose
95 -- 97Gerard J. Holzmann. The Power of 10: Rules for Developing Safety-Critical Code
98 -- 100W. Neville Holmes. The Data Doughnut and the Software Hole