| 4 | -- | 0 | . Article Summaries |
| 5 | -- | 6 | . Letters |
| 7 | -- | 9 | David Alan Grier. The Captured Imagination |
| 10 | -- | 11 | . 32 & 16 Years Ago |
| 12 | -- | 15 | George Lawton. Making Virtual Reality More Accessible |
| 16 | -- | 19 | David Geer. Silicon Optics Aims to Combine the Best of Both Worlds |
| 20 | -- | 22 | Linda Dailey Paulson. Wireless Technology Leaps the Last Mile |
| 23 | -- | 29 | Adenekan Dedeke, Benjamin Lieberman. Qualifying Use Case Diagram Associations |
| 30 | -- | 34 | Michael Zyda. Guest Editor s Introduction: Educating the Next Generation of Game Developers |
| 36 | -- | 42 | Tracy Fullerton. Play-Centric Games Education |
| 43 | -- | 51 | Janet Murray, Ian Bogost, Michael Mateas, Michael Nitsche. Game Design Education: Integrating Computation and Culture |
| 52 | -- | 60 | Lawrence Argent, Bill Depper, Rafael Fajardo, Sarah Gjertson, Scott T. Leutenegger, Mario A. Lopez, Jeff Rutenbeck. Building a Game Development Program |
| 62 | -- | 69 | Ian Horswill, Marlena Novak. Evolving the Artist-Technologist |
| 77 | -- | 0 | . Bookshelf |
| 78 | -- | 81 | . Career Opportunities |
| 83 | -- | 85 | Michael R. Macedonia. It s the End of the Tube as We Know It |
| 86 | -- | 88 | David Hawking. Web Search Engines: Part 1 |
| 89 | -- | 91 | Lalana Kagal, Tim Finin, Anupam Joshi, Sol J. Greenspan. Security and Privacy Challenges in Open and Dynamic Environments |
| 92 | -- | 94 | Luis von Ahn. Games with a Purpose |
| 95 | -- | 97 | Gerard J. Holzmann. The Power of 10: Rules for Developing Safety-Critical Code |
| 98 | -- | 100 | W. Neville Holmes. The Data Doughnut and the Software Hole |