| 8 | -- | 11 | Ben Shneiderman. Revisiting the Astonishing Growth of Human-Computer Interaction Research |
| 12 | -- | 13 | David B. Lomet. The Future of Data Management |
| 16 | -- | 18 | Antti Oulasvirta. On-Skin Interfaces |
| 19 | -- | 27 | Jürgen Steimle, Joanna Bergstrom-Lehtovirta, Martin Weigel, Aditya Shekhar Nittala, Sebastian Boring, Alex Olwal, Kasper Hornbæk. On-Skin Interaction Using Body Landmarks |
| 28 | -- | 35 | Pedro Lopes, Patrick Baudisch. Interactive Systems Based on Electrical Muscle Stimulation |
| 36 | -- | 38 | Mahadev Satyanarayanan. Edge Computing |
| 40 | -- | 49 | Guenter Klas. Edge Computing and the Role of Cellular Networks |
| 50 | -- | 57 | Peng Liu, Lance Hartung, Suman Banerjee. Lightweight Multitenancy at the Network's Extreme Edge |
| 58 | -- | 67 | Ganesh Ananthanarayanan, Paramvir Bahl, Peter Bodík, Krishna Chintalapudi, Matthai Philipose, Lenin Ravindranath, Sudipta Sinha. Real-Time Video Analytics: The Killer App for Edge Computing |
| 68 | -- | 72 | Hal Berghel. Net Neutrality Reloaded |
| 73 | -- | 0 | Brian David Johnson. The Weaponization of AI: A Glimpse into Future Threats |
| 74 | -- | 77 | Erik P. DeBenedictis. 3D Software: A New Research Imperative |
| 78 | -- | 85 | Jeffrey M. Voas, Nir Kshetri. Human Tagging |
| 86 | -- | 91 | Robert N. Charette. Low Clearance Ahead: Can Predictable IT Crashes Be Avoided? |
| 92 | -- | 96 | Jie Tang, Dawei Sun, Shaoshan Liu, Jean-Luc Gaudiot. Enabling Deep Learning on IoT Devices |
| 98 | -- | 101 | Gregory W. Hislop, Heidi J. C. Ellis. Humanitarian Open Source Software in Computing Education |
| 102 | -- | 106 | Albrecht Schmidt 0001. Technologies to Amplify the Mind |
| 108 | -- | 0 | David Alan Grier. Keeping the Internet Global |