| 4 | -- | 5 | Manish Parashar. Advancing Reproducibility in Parallel and Distributed Systems Research |
| 9 | -- | 12 | Erich J. Neuhold. 50 & 25 Years Ago |
| 13 | -- | 0 | Jeffrey M. Voas. "Dumbing Down" |
| 16 | -- | 21 | Michael Zyda. We Need Something Like "Bell Labs" for the Games Industry |
| 22 | -- | 30 | Barry L. Jenkins, John Scott, Francois Malassenet, Kshitij Patil. Toward a New Type of Stream for Interactive Content |
| 31 | -- | 38 | Jessica D. Bayliss. The Data-Oriented Design Process for Game Development |
| 39 | -- | 50 | Marko Radeta, Agustin Zuniga, Naser Hossein Motlagh, Mohan Liyanage, RĂºben Freitas, Moustafa Youssef 0001, Sasu Tarkoma, Huber Flores, Petteri Nurmi. Deep Learning and the Oceans |
| 51 | -- | 63 | ShuiGuang Deng, Pan Lv, Ouwen Jin, Schahram Dustdar, Ying Li 0001, De Ma, Zhaohui Wu 0001, Gang Pan 0001. Darwin-S: A Reference Software Architecture for Brain-Inspired Computers |
| 64 | -- | 72 | Ann E. K. Sobel, Ron Vetter. Cybersecurity Best Practices for CISE Programs |
| 73 | -- | 75 | Michael Grottke, Kishor S. Trivedi. Aging, Fast and Slow |
| 76 | -- | 80 | Hsiao-Ying Lin. Large-Scale Artificial Intelligence Models |
| 81 | -- | 84 | Theodoros Komninos, Michael Paraskevas, Zacharoula Smyrnaiou, Dimitrios Serpanos. Cyberphysical Systems in K-12 Education |
| 85 | -- | 92 | Shiuhpyng Shieh, Shanhsin Lee, Mengru Tsai. Strategy and Tactics Against Ransomware |
| 93 | -- | 100 | Hal Berghel. The QAnon Phenomenon: The Storm Has Always Been Among Us |
| 102 | -- | 108 | Michael Zyda. How Do I Get a Position in the Games Industry? The FAQ |