Journal: IEEE Computer

Volume 55, Issue 5

4 -- 5Manish Parashar. Advancing Reproducibility in Parallel and Distributed Systems Research
9 -- 12Erich J. Neuhold. 50 & 25 Years Ago
13 -- 0Jeffrey M. Voas. "Dumbing Down"
16 -- 21Michael Zyda. We Need Something Like "Bell Labs" for the Games Industry
22 -- 30Barry L. Jenkins, John Scott, Francois Malassenet, Kshitij Patil. Toward a New Type of Stream for Interactive Content
31 -- 38Jessica D. Bayliss. The Data-Oriented Design Process for Game Development
39 -- 50Marko Radeta, Agustin Zuniga, Naser Hossein Motlagh, Mohan Liyanage, RĂºben Freitas, Moustafa Youssef 0001, Sasu Tarkoma, Huber Flores, Petteri Nurmi. Deep Learning and the Oceans
51 -- 63ShuiGuang Deng, Pan Lv, Ouwen Jin, Schahram Dustdar, Ying Li 0001, De Ma, Zhaohui Wu 0001, Gang Pan 0001. Darwin-S: A Reference Software Architecture for Brain-Inspired Computers
64 -- 72Ann E. K. Sobel, Ron Vetter. Cybersecurity Best Practices for CISE Programs
73 -- 75Michael Grottke, Kishor S. Trivedi. Aging, Fast and Slow
76 -- 80Hsiao-Ying Lin. Large-Scale Artificial Intelligence Models
81 -- 84Theodoros Komninos, Michael Paraskevas, Zacharoula Smyrnaiou, Dimitrios Serpanos. Cyberphysical Systems in K-12 Education
85 -- 92Shiuhpyng Shieh, Shanhsin Lee, Mengru Tsai. Strategy and Tactics Against Ransomware
93 -- 100Hal Berghel. The QAnon Phenomenon: The Storm Has Always Been Among Us
102 -- 108Michael Zyda. How Do I Get a Position in the Games Industry? The FAQ