Journal: Digital Creativity

Volume 17, Issue 4

195 -- 204Phillip Prager. Back to the future: interactivity and associational narrativity at the Bauhaus
205 -- 212Pia Tikka, Rasmus Vuori, Mauri Kaipainen. Obsession
213 -- 220Giorgos Artopoulos, Eduardo Condorcet. House of Affects - time, immersion and play in digital design for spatially-experienced interactive narrative
221 -- 233Stavros Alifragkis, François Penz. Spatial dialectics: montage and spatially organised narrative in stories without human leads
234 -- 242Chris Hales, Teijo Pellinen, Markus Castrén. A story between storeys: algorithmic and audience control of video segments in an experimental interactive television programme
243 -- 256Julia Sussner, Maureen Thomas, Paul Richens. Patterning reconfigurable narrative: interactive cinema as architectural elevation within 3D interactive digital environments

Volume 17, Issue 3

129 -- 134Michaela Reiser. Mindplay?
135 -- 139Jonathan Dovey. How do you play? Identity, technology and ludic culture
140 -- 147Elena Moschini. Designing for the smart player: usability design and user-centred design in game-based learning
149 -- 156Wendy Keay-Bright. ©: autism and play
157 -- 162Stephen Boyd Davis, Magnus Moar, Rachel Jacobs, Matt Watkins, Chris Riddoch, Karl Cooke. 'Ere Be Dragons: heartfelt gaming
163 -- 173Clodagh Miskelly, Constance Fleuriot. Layering community media in place
174 -- 184Pai-Ling Chang. Exploring interactivity: user ability and the Chinese diaspora
185 -- 192Stuart Nolan. Building magical realms: responses to pervasive and locative media technology

Volume 17, Issue 2

65 -- 72Brian K. Smith. Design and computational flexibility
73 -- 90Leandro Madrazo. Systems of representation: a pedagogical model for design education in the information age
91 -- 99Asim Evren Yantaç, Oguzhan Özcan. The effects of the sound-image relationship within sound education for interactive media design
100 -- 112Sarah Silve. A synthesis of programming techniques for laser forming
113 -- 126Guan-Ze Liao, Chun-Wang Sun. Geometric patterns of a recursive waltz dance

Volume 17, Issue 1

1 -- 2Colin Beardon. Programming and creativity
3 -- 10Ron Herrema. Composing along continuums of technology and purpose
11 -- 24Ross Bencina. AudioMulch practice
25 -- 35Gary R. Greenfield. Art by computer program == programmer creativity
36 -- 48Rodney Berry, Mao Makino, Naoto Hikawa, Masahide Naemura, Yusuf Pisan, Ernest A. Edmonds. Programming in the world
49 -- 63Patrick Janssen. A generative evolutionary design method