Journal: Digital Creativity

Volume 19, Issue 4

217 -- 232Hanna Landin. Digital myths and delusions: an approach to investigate interaction aesthetics
233 -- 243Tuck Wah Leong, Frank Vetere, Steve Howard. Abdicating choice: the rewards of letting go
245 -- 264Sue Gollifer. Reviwe of: Artist Space SIGGRAPH 2008 Editorial

Volume 19, Issue 3

141 -- 144Eva Petersson. Editorial
145 -- 152Staffan Selander. Designs for learning and ludic engagement
153 -- 161Lieselotte van Leeuwen, Diane Westwood. Adult play, psychology and design
162 -- 173Ryoko Ueoka, Michitaka Hirose. SoundTag: children's interactive play based upon RFID employed wearable computer
174 -- 184Mathieu Gielen. Exploring the child's mind - contextmapping research with children
185 -- 193Patrice Chazerand, Catherine Geeroms. The business of playing games: players as developers and entrepreneurs
194 -- 202Phil Ellis, Lieselotte van Leeuwen, Kenneth Brown. Visual-music vibrations
203 -- 211Ceri Williams. Creative engagement in interactive immersive environments
212 -- 213Luís Miguel Girão. Audiovisual Study for Bodies in a Sensory Space - III
214 -- 215Luís Miguel Girão. Cooperation Game

Volume 19, Issue 2

77 -- 90Juraj Kojs, Stefania Serafin. Augmenting sonic reality. Cyberinstruments designed with digital waveguides
91 -- 104Kuen-Meau Chen, Siu-Tsen Shen, Stephen D. Prior. Using music and motion analysis to construct 3D animations and visualisations
105 -- 123Tim Ahrens. A Multiple Master based method for scaling glyphs without changing the stroke characteristics
125 -- 137Sita Popat, Scott Palmer. Embodied interfaces: dancing with digital sprites
139 -- 0Derek Hales. a thing is a thing in as much as it things'

Volume 19, Issue 1

1 -- 2Lone Malmborg. Editorial
3 -- 18Gil Weinberg. Beatbug - evolution of a musical controller
19 -- 32Elisa Giaccardi, Gerhard Fischer. Creativity and evolution: a metadesign perspective
33 -- 50Paul Cleveland. Aesthetics and complexity in digital layout systems
51 -- 61Peter von Buelow. Suitability of genetic based exploration in the creative design process
62 -- 72Bruno Herbelin, Sebastien Lasserre, Ján Cíger. Flying Cities: building a 3D world from vocal input
73 -- 0Anker Helms Jørgensen. Book Review