Journal: Digital Creativity

Volume 21, Issue 4

205 -- 214Pia Tikka. Enactive media - generalising from enactive cinema
215 -- 231Oliver Bown, Jon McCormack. Taming nature: tapping the creative potential of ecosystem models in the arts
233 -- 237Michael Smyth. Introduction to the special section Innovative Interactions, papers from Create10 Dialogues in interaction design: complexity, hybridity and the relationship between research and practice
239 -- 246Chris Speed. An internet of old things
247 -- 256Sarah Kettley, Tina Downes, Karen Harrigan, Martha Glazzard. Fit for purpose? Pattern cutting and seams in wearables development
257 -- 264Ernest A. Edmonds. The art of interaction
265 -- 272Daniel Fallman, Erik Stolterman. Establishing criteria of rigour and relevance in interaction design research

Volume 21, Issue 3

141 -- 154Ida Engholm. The good enough revolution - the role of aesthetics in user experiences with digital artefacts
155 -- 172Jenny Bergström, Brendon Clark, Alberto Frigo, Ramia Mazé, Johan Redström, Anna Vallgårda. Becoming materials: material forms and forms of practice
173 -- 185Kerem Rizvanoglu. Generating guidelines for choosing appropriate metaphors in GUIs through the analysis of cross-cultural understanding of metaphorical icons: an explorative study with French and Turkish users on an e-learning site
186 -- 196Kim Halskov. Kinds of inspiration in interaction design
197 -- 204Simon Penny. Twenty years of artificial life art

Volume 21, Issue 2

77 -- 84Darren Tofts. Chameleon
85 -- 99Jason Freeman, Mark Godfrey. Flock
100 -- 111Umut Burcu Tasa, Tülin Görgülü. Meta-art: art of the 3-D user-created virtual worlds
112 -- 126Paul Brafield. Brainstorm: software and habitus in digital design
127 -- 140Metin Çavus, Oguzhan Özcan. To watch from distance: an interactive film model based on Brechtian film theory

Volume 21, Issue 1

1 -- 3Simon Penny. Introduction to the special issue DAC09 After media: embodiment and context
4 -- 10Falk Heinrich. On the belief in avatars: what on earth have the aesthetics of the Byzantine icons to do with the avatar in social technologies?
11 -- 17Karen Tanenbaum, Joshua Tanenbaum. Agency as commitment to meaning: communicative competence in games
18 -- 29Jason E. Lewis, Bruno Nadeau. Post PostScript please
30 -- 38Kathy Cleland. Mixed reality interaction: audience responses to robots and virtual characters
39 -- 45Svitlana Matviyenko. Cyberbody as drag
46 -- 54Eric Kabisch. Mobile after-media: trajectories and points of departure
55 -- 62Conor McGarrigle. The construction of locative situations: locative media and the Situationist International, recuperation or redux?
63 -- 69Lea Schick, Lone Malmborg. Bodies, embodiment and ubiquitous computing
70 -- 76Jan Rod, Denisa Kera. From agency and subjectivity to animism: phenomenological and Science Technology Studies (STS) approach to design of large techno-social systems