researchr
explore
Tags
Journals
Conferences
Authors
Profiles
Groups
calendar
New Conferences
Events
Deadlines
search
search
You are not signed in
Sign in
Sign up
External Links
Journal: Digital Creativity
Home
Index
Info
Volume
Volume
21
, Issue
4
205
--
214
Pia Tikka
.
Enactive media - generalising from enactive cinema
215
--
231
Oliver Bown
,
Jon McCormack
.
Taming nature: tapping the creative potential of ecosystem models in the arts
233
--
237
Michael Smyth
.
Introduction to the special section Innovative Interactions, papers from Create10 Dialogues in interaction design: complexity, hybridity and the relationship between research and practice
239
--
246
Chris Speed
.
An internet of old things
247
--
256
Sarah Kettley
,
Tina Downes
,
Karen Harrigan
,
Martha Glazzard
.
Fit for purpose? Pattern cutting and seams in wearables development
257
--
264
Ernest A. Edmonds
.
The art of interaction
265
--
272
Daniel Fallman
,
Erik Stolterman
.
Establishing criteria of rigour and relevance in interaction design research
Volume
21
, Issue
3
141
--
154
Ida Engholm
.
The good enough revolution - the role of aesthetics in user experiences with digital artefacts
155
--
172
Jenny Bergström
,
Brendon Clark
,
Alberto Frigo
,
Ramia Mazé
,
Johan Redström
,
Anna Vallgårda
.
Becoming materials: material forms and forms of practice
173
--
185
Kerem Rizvanoglu
.
Generating guidelines for choosing appropriate metaphors in GUIs through the analysis of cross-cultural understanding of metaphorical icons: an explorative study with French and Turkish users on an e-learning site
186
--
196
Kim Halskov
.
Kinds of inspiration in interaction design
197
--
204
Simon Penny
.
Twenty years of artificial life art
Volume
21
, Issue
2
77
--
84
Darren Tofts
.
Chameleon
85
--
99
Jason Freeman
,
Mark Godfrey
.
Flock
100
--
111
Umut Burcu Tasa
,
Tülin Görgülü
.
Meta-art: art of the 3-D user-created virtual worlds
112
--
126
Paul Brafield
.
Brainstorm: software and habitus in digital design
127
--
140
Metin Çavus
,
Oguzhan Özcan
.
To watch from distance: an interactive film model based on Brechtian film theory
Volume
21
, Issue
1
1
--
3
Simon Penny
.
Introduction to the special issue DAC09 After media: embodiment and context
4
--
10
Falk Heinrich
.
On the belief in avatars: what on earth have the aesthetics of the Byzantine icons to do with the avatar in social technologies?
11
--
17
Karen Tanenbaum
,
Joshua Tanenbaum
.
Agency as commitment to meaning: communicative competence in games
18
--
29
Jason E. Lewis
,
Bruno Nadeau
.
Post PostScript please
30
--
38
Kathy Cleland
.
Mixed reality interaction: audience responses to robots and virtual characters
39
--
45
Svitlana Matviyenko
.
Cyberbody as drag
46
--
54
Eric Kabisch
.
Mobile after-media: trajectories and points of departure
55
--
62
Conor McGarrigle
.
The construction of locative situations: locative media and the Situationist International, recuperation or redux?
63
--
69
Lea Schick
,
Lone Malmborg
.
Bodies, embodiment and ubiquitous computing
70
--
76
Jan Rod
,
Denisa Kera
.
From agency and subjectivity to animism: phenomenological and Science Technology Studies (STS) approach to design of large techno-social systems