Journal: Digital Creativity

Volume 30, Issue 4

213 -- 217Matt Ratto, Daniela Rosner, Yana Boeva, Alex S. Taylor. Special issue on hybrid pedagogies editorial
218 -- 234Laine Nooney, Tega Brain. A 'speculative pasts' pedagogy: where speculative design meets historical thinking
235 -- 256Annette N. Markham, Gabriel Pereira. Analyzing public interventions through the lens of experimentalism: the case of the Museum of Random Memory
257 -- 276Daniel Cardoso Llach, Mine Özkar. Cultivating the critical imagination: post-disciplinary pedagogy in a computational design laboratory
277 -- 299Maliheh Ghajargar, Jeffrey Bardzell. What design education tells us about design theory: a pedagogical genealogy
300 -- 312James W. Malazita, Korryn Resetar. Infrastructures of abstraction: how computer science education produces anti-political subjects
313 -- 328Loren Britton, Goda Klumbyte, Claude Draude. Doing thinking: revisiting computing with artistic research and technofeminism
329 -- 344Diana A. Chen, Joel Alejandro Mejia, Samantha Breslin. Navigating equity work in engineering: contradicting messages encountered by minority faculty

Volume 30, Issue 3

143 -- 160Raivo Kelomees. Reversing the spectator paradigm: symbiotic interaction and the 'gaze' of the artwork
161 -- 176Jiwoo Hong, Donghyeon Ko, Woohun Lee. Investigating the effect of digitally augmented toys on young children's social pretend play
177 -- 195Vanessa Bartlett. Digital design and time on device; how aesthetic experience can help to illuminate the psychological impact of living in a digital culture
196 -- 205Sara Pinheiro, Matej Senkyrík, Jirí Rous, Petr Zábrodský. Reflections on sonic digital unreality
206 -- 212Esen Gökçe Özdamar. An architectural counterpoint in Universal Everything: Fluid Bodies exhibition

Volume 30, Issue 2

0 -- 0. Call for Papers on Special Issue: Hybrid pedagogies
81 -- 92Zach Cohen. Time and freestyle piling: a subjective approach to 3D printing
93 -- 106Susana Tosca. Utopian social media
107 -- 126Yan Jin, Sangwon Lee. Designing in virtual reality: a comparison of problem-solving styles between desktop and VR environments
127 -- 140Shaleph O'Neill. Synaesthesia and cycling data art: towards cross-modal representations of self-tacking cycling data

Volume 30, Issue 1

1 -- 22Henrik Engström. 'I have a different kind of brain' - a script-centric approach to interactive narratives in games
23 -- 38Anna Kantosalo, Sirpa Riihiaho. Quantifying co-creative writing experiences
39 -- 55Can Altay, Gizem Öz. Dialogic weaving: a favorable tension between design and craft
56 -- 66Popi Iacovou. Duration as another measuring device of space: a journey from Naples to Capri
67 -- 80David Kim-Boyle. Compositional strategies with generative scores