Journal: Digital Creativity

Volume 31, Issue 4

245 -- 258Claudia Núñez-Pacheco, Lian Loke. Getting into someone else's soul: communicating embodied experience
259 -- 283Frederick M. C. van Amstel, Rodrigo Freese Gonzatto. The anthropophagic studio: towards a critical pedagogy for interaction design
284 -- 301Malik Nairat, Mats G. Nordahl, Palle Dahlstedt. Generative comics: a character evolution approach for creating fictional comics
302 -- 319Areti Galani, Abigail Durrant, David Chating, Rebecca Farley. Designing for intersubjectivity and dialogicality in museum interactive installations about migration
320 -- 336Edvard P. G. Bruun, Ian Ting, Sigrid Adriaenssens, Stefana Parascho. Human-robot collaboration: a fabrication framework for the sequential design and construction of unplanned spatial structures

Volume 31, Issue 3

143 -- 146Anthony Lewis Brooks. Shifting Boundaries: Practices and Theories, Arts and Technologies
147 -- 155Ernest A. Edmonds. A journey from abstract film to concrete interaction
156 -- 170Wolfgang Strauss, Monika Fleischmann. The art of the thinking space - a space filled with data
171 -- 180Pedro Alves da Veiga. Curating the Everywhere Museum of Everything
181 -- 191Brigid Mary Costello. Moving in rhythms: what dancers and drummers can teach us about designing digital interactions
192 -- 199Saulius Keturakis. Literary writing as a technological function: from Ada Byron's calculation as writing to writing in programming languages
200 -- 212Mincong Huang, Samuel Chabot, Ted Krueger, Carla Leitão, Jonas Braasch. From immersion to collaborative embodiment: extending collective interactivity in built environments through human-scale audiovisual immersive technologies
213 -- 222Camilla Jaller, Stefania Serafin. Transitioning into states of immersion: transition design of mixed reality performances and cinematic virtual reality
223 -- 233Yanai Toister. Programming the beautiful
234 -- 244Kristina Maria Madsen, Mette Skov, Peter Vistisen. How to design for exploration through emergent narratives

Volume 31, Issue 2

65 -- 81Richard Chulwoo Park, Donghyeon Ko, Hyunjung Kim, Seung Hyeon Han, Jee Bin Lim, Jiseong Goo, Geehyuk Lee, Woohun Lee. Defining basic archetypes of an intelligent agent's behaviour in an open-ended interactive environment
82 -- 97Eun Kyoung Yang, Jee Hyun Lee. Cognitive impact of virtual reality sketching on designers' concept generation
98 -- 113Stuart Bender, Billy Sung. Data-driven creativity for screen production students: developing and testing learning materials involving audience biometrics
114 -- 132Boram Noh, Sangsu Jang, Kyungjin Kim, Young-Woo Park. Bringing the colour senses of personal photos to everyday living environment: the design and deployment of a tangible interactive lighting artifact
133 -- 142Youngsil Sohn, Yoenyong Park, Longchun Lin, Moonyurl Jung. 'Eternal Recurrence': development of a 3D water curtain system and real-time projection mapping for a large-scale systems artwork installation

Volume 31, Issue 1

1 -- 21Timothy Merritt, Foad Hamidi, Mirela Alistar, Marta Demenezes. Living media interfaces: a multi-perspective analysis of biological materials for interaction
22 -- 28Glenn W. Smith. On the origins of a 13-second segment of Primordial Dance: a brief Karl Sims interview with commentary
29 -- 43Daniel Torras i Segura. 'Digital sonosphere'. Diagnosis of its current analytical applications and terminological meanings
44 -- 63Erik Stolterman, Mikael Wiberg. Compositional interaction design - changes in design practice and its implications for teaching and research