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Journal: Digital Creativity
Home
Index
Info
Volume
Volume
31
, Issue
4
245
--
258
Claudia Núñez-Pacheco
,
Lian Loke
.
Getting into someone else's soul: communicating embodied experience
259
--
283
Frederick M. C. van Amstel
,
Rodrigo Freese Gonzatto
.
The anthropophagic studio: towards a critical pedagogy for interaction design
284
--
301
Malik Nairat
,
Mats G. Nordahl
,
Palle Dahlstedt
.
Generative comics: a character evolution approach for creating fictional comics
302
--
319
Areti Galani
,
Abigail Durrant
,
David Chating
,
Rebecca Farley
.
Designing for intersubjectivity and dialogicality in museum interactive installations about migration
320
--
336
Edvard P. G. Bruun
,
Ian Ting
,
Sigrid Adriaenssens
,
Stefana Parascho
.
Human-robot collaboration: a fabrication framework for the sequential design and construction of unplanned spatial structures
Volume
31
, Issue
3
143
--
146
Anthony Lewis Brooks
.
Shifting Boundaries: Practices and Theories, Arts and Technologies
147
--
155
Ernest A. Edmonds
.
A journey from abstract film to concrete interaction
156
--
170
Wolfgang Strauss
,
Monika Fleischmann
.
The art of the thinking space - a space filled with data
171
--
180
Pedro Alves da Veiga
.
Curating the Everywhere Museum of Everything
181
--
191
Brigid Mary Costello
.
Moving in rhythms: what dancers and drummers can teach us about designing digital interactions
192
--
199
Saulius Keturakis
.
Literary writing as a technological function: from Ada Byron's calculation as writing to writing in programming languages
200
--
212
Mincong Huang
,
Samuel Chabot
,
Ted Krueger
,
Carla Leitão
,
Jonas Braasch
.
From immersion to collaborative embodiment: extending collective interactivity in built environments through human-scale audiovisual immersive technologies
213
--
222
Camilla Jaller
,
Stefania Serafin
.
Transitioning into states of immersion: transition design of mixed reality performances and cinematic virtual reality
223
--
233
Yanai Toister
.
Programming the beautiful
234
--
244
Kristina Maria Madsen
,
Mette Skov
,
Peter Vistisen
.
How to design for exploration through emergent narratives
Volume
31
, Issue
2
65
--
81
Richard Chulwoo Park
,
Donghyeon Ko
,
Hyunjung Kim
,
Seung Hyeon Han
,
Jee Bin Lim
,
Jiseong Goo
,
Geehyuk Lee
,
Woohun Lee
.
Defining basic archetypes of an intelligent agent's behaviour in an open-ended interactive environment
82
--
97
Eun Kyoung Yang
,
Jee Hyun Lee
.
Cognitive impact of virtual reality sketching on designers' concept generation
98
--
113
Stuart Bender
,
Billy Sung
.
Data-driven creativity for screen production students: developing and testing learning materials involving audience biometrics
114
--
132
Boram Noh
,
Sangsu Jang
,
Kyungjin Kim
,
Young-Woo Park
.
Bringing the colour senses of personal photos to everyday living environment: the design and deployment of a tangible interactive lighting artifact
133
--
142
Youngsil Sohn
,
Yoenyong Park
,
Longchun Lin
,
Moonyurl Jung
.
'Eternal Recurrence': development of a 3D water curtain system and real-time projection mapping for a large-scale systems artwork installation
Volume
31
, Issue
1
1
--
21
Timothy Merritt
,
Foad Hamidi
,
Mirela Alistar
,
Marta Demenezes
.
Living media interfaces: a multi-perspective analysis of biological materials for interaction
22
--
28
Glenn W. Smith
.
On the origins of a 13-second segment of Primordial Dance: a brief Karl Sims interview with commentary
29
--
43
Daniel Torras i Segura
.
'Digital sonosphere'. Diagnosis of its current analytical applications and terminological meanings
44
--
63
Erik Stolterman
,
Mikael Wiberg
.
Compositional interaction design - changes in design practice and its implications for teaching and research