Journal: Digital Creativity

Volume 32, Issue 4

253 -- 274Xiaoxin Zhao, Kali Marnane, Kelly Greenop. The role of digital technologies in recording values of human settlements: testing a practical Historic Urban Landscape approach in China and India
275 -- 292Je-ho Oh, Chung-Kon Shi. A framework for interactive artwork based on cultural heritage: focused on the evaluation of artistic value in the artwork 'deBallution' prototypes
293 -- 306Denis Trcek. Cruxes for visual domain sonification in digital arts
307 -- 322Son Bui Hoai, Binh Hoang Thi, Phuong Nguyen Lan, Trung Tran. A bibliometric analysis of cultural and creative industries in the field of arts and humanities

Volume 32, Issue 3

165 -- 187Tara Chittenden. A digital distraction? The role of digital tools and distributed intelligence in woodblock printmaking practice
188 -- 207Zihao (Michael) Li. Creativity and opportunity: how COVID-19 fosters digital dance education
208 -- 214Yanai Toister. Renegade Monkeys
215 -- 233Jiun-Jhy Her. Engaging locals in rural areas: value correspondence in placemaking through mobile augmented reality
234 -- 249Sunny Yoon. Mythical narratives in digital games and the digital apocalypse
250 -- 251Henry Mainsah, Emma L. Slade, Dag Slettemeås, Dale Southerton, Ardis Storm-Mathisen. Special Issue: Methodological innovations and challenges of research on digitally connected homes

Volume 32, Issue 2

79 -- 98Vivien Lin, Yu-Hsuan Lin, Min-Chai Hsieh, Gi-Zen Liu, Hao-Chiang Koong Lin. The design and evaluation of a multimodal ubiquitous learning application for EFL writers
99 -- 115Michaela Honauer. Beyond costume tradition and physical computing: characterizing the profile of interactive costume creators
116 -- 123Sylvain Fleury, Rishi Vanukuru, Charles Mille, Killian Poinsot, Aurélien Agnès, Simon Richir. CRUX: a creativity and user experience model
124 -- 142Ho Jun Ji, Jin Wan Park. The dépaysement art of the new media era incorporating the microscopic world
143 -- 164Nicole Wragg, Carolyn Barnes. Advancing interactivity: graphic designers' practice-based contribution to developing the Web

Volume 32, Issue 1

1 -- 21Kenny K. N. Chow. Crafting animated parables: an embodied approach to representing lifestyle behaviours for reflection
22 -- 37Hafizur Rahaman 0002, Michelle Johnston, Erik Champion. Audio-augmented arboreality: wildflowers and language
38 -- 55Teemu Leinonen, Jaana Brinck, Henriikka Vartiainen, Nitin Sawhney. Augmented reality sandboxes: children's play and storytelling with mirror worlds
56 -- 70Boa Rhee, Federico Pianzola, Nayea Oh, Gangta Choi, Jungho Kim. Remediating tradition with technology: a case study of From Tangible to Intangible: A Media Showcase of Kisa chin p'yori chinch'an uigwe
71 -- 77Doros Polydorou. The tamarind forest: an augmented virtuality experience