6 | -- | 7 | Alfred Loo, Charlie Choi. Network/multiplayer games and security |
8 | -- | 15 | Alfred Loo, Charlie Choi. Infrastructure for games on wireless Internet |
16 | -- | 22 | Robert W. Kerbs. Internet gaming in the era of IPv6 |
23 | -- | 31 | Andrew Tjew, Nimai Malle. Modeling a system to deliver electronic entertainment over a broadband connection |
32 | -- | 42 | Kassem Saleh, Christo El-Morr, Aref Mourtada, Yahya Morad. A mobile-agent platform and a game application specifications using M-UML |
43 | -- | 54 | Sen Cao Richard, Richard A. Volz, Jamison Johnson, Jonathan Whetzel, Dianxiang Xu, Maitreyi Nanjanath. Development of a distributed multi-player computer game for scientific experimentation of team training protocols |
55 | -- | 64 | Maomao Wu, Keith Mitchell, Duncan McCaffery, Joe Finney, Adrian Friday. Real Tournament - mobile context-aware gaming for the next generation |
65 | -- | 73 | Junbaek Ki, Jung Hee Cheon, Jeong-Uk Kang, Dogyun Kim. Taxonomy of online game security |
74 | -- | 78 | Yuan Gao. Appeal of online computer games: a user perspective |