- Jia Liu. Development of interactive English e-learning video entertainment teaching environment based on virtual reality and game teaching emotion analysis. Entertainment Computing, 52:100884, 2025.
- Wen Qi. Interactive experience of singing learning and perception using gesture robots based on artificial intelligence games. Entertainment Computing, 52:100806, 2025.
- Lian Sun. Children's sensory interaction music enlightenment system based on sensory interaction and game elements. Entertainment Computing, 52:100873, 2025.
- K. Ashok, P. Anu, K. C. Rajheshwari, R. V. S. Lalitha, Ravi Kumar Tata, A. Kavitha. Interactive robots for personalised multimodal comedy experiments. Entertainment Computing, 52:100874, 2025.
- Affan Yasin, Rubia Fatima, Lijie Wen 0001, Jiangbin Zheng, Mahmood Niazi. What goes wrong during phishing education? A probe into a game-based assessment with unfavorable results. Entertainment Computing, 52:100815, 2025.
- Soyeon Jin, Saerom Lee, Hakyeon Lee. How do fandom types differ? A taxonomy of K-pop fandom with network embedding. Entertainment Computing, 52:100767, 2025.
- Kailash Kumar, N. Veena, T. Aravind, Chandradeep Bhatt, Uma Kuppusamy, Parita Jain. Game-changing intelligence: Unveiling the societal impact of artificial intelligence in game software. Entertainment Computing, 52:100862, 2025.
- Sofia Kitromili, Charlie Hargood, R. Lyle Skains. Interactive digital narratives for mental resilience: Understanding the player experience of betwixt. Entertainment Computing, 52:100916, 2025.
- Zou Donglin. Interactive experience of cross-cultural Japanese communication e-learning intelligent system based on computer information security. Entertainment Computing, 52:100769, 2025.
- Ibrahim El Shemy, Letizia Jaccheri, Michail Giannakos, Mila Vulchanova. Participatory design of augmented reality games for word learning in autistic children: the parental perspective. Entertainment Computing, 52:100756, 2025.