| 2 | -- | 3 | Nigel Shadbolt. Kids, Computers, and AI--A Safe Mix? |
| 4 | -- | 7 | . Security: Mining for Fraud, Researchers Building Better, Brain Maps |
| 8 | -- | 14 | Neil C. Rowe. Marie-4: A High-Recall, Self-Improving Web Crawler That Finds Images Using Captions |
| 15 | -- | 16 | Kenneth D. Forbus, John E. Laird. Guest Editors Introduction: AI and the Entertainment Industry |
| 17 | -- | 24 | Marc Cavazza, Fred Charles, Steven J. Mead. Character-Based Interactive Storytelling |
| 25 | -- | 30 | Kenneth D. Forbus, James V. Mahoney, Kevin Dill. How Qualitative Spatial Reasoning Can Improve Strategy Game AIs |
| 32 | -- | 38 | Jeff Rickel, Stacy Marsella, Jonathan Gratch, Randall Hill, David R. Traum, William R. Swartout. Toward a New Generation of Virtual Humans for Interactive Experiences |
| 39 | -- | 47 | Michael Mateas, Andrew Stern. A Behavior Language for Story-Based Believable Agents |
| 48 | -- | 53 | Aaron Khoo, Robert Zubek. Applying Inexpensive AI Techniques to Computer Games |
| 54 | -- | 63 | Jonathan Gratch, Jeff Rickel, Elisabeth André, Justine Cassell, Eric Petajan, Norman I. Badler. Creating Interactive Virtual Humans: Some Assembly Required |
| 64 | -- | 70 | Vladimir B. Bajic, Allen Chong, Seng Hong Seah, Vladimir Brusic. An Intelligent System for Vertebrate Promoter Recognition |
| 72 | -- | 80 | Robert R. Hoffman, Paul J. Feltovich, Kenneth M. Ford, David D. Woods, Gary Klein, Anne Feltovich. A Rose by Any Other Name...Would Probably Be Given an Acronym |
| 81 | -- | 84 | Daniel Fu, Ryan T. Houlette. Putting AI in Entertainment: An AI Authoring Tool for Simulation and Games |
| 85 | -- | 88 | Antonio F. Gómez-Skarmeta, Humberto Martínez Barberá, Miguel Zamora Izquierdo, Benito Úbeda Miñaro, Felix Cesareo Gómez de León, Luis-Manuel Tomás-Balibrea. Mimics: Exploiting Satellite Technology for an Intelligent Convoy |