Journal: IEEE Intelligent Systems

Volume 17, Issue 4

2 -- 3Nigel Shadbolt. Kids, Computers, and AI--A Safe Mix?
4 -- 7. Security: Mining for Fraud, Researchers Building Better, Brain Maps
8 -- 14Neil C. Rowe. Marie-4: A High-Recall, Self-Improving Web Crawler That Finds Images Using Captions
15 -- 16Kenneth D. Forbus, John E. Laird. Guest Editors Introduction: AI and the Entertainment Industry
17 -- 24Marc Cavazza, Fred Charles, Steven J. Mead. Character-Based Interactive Storytelling
25 -- 30Kenneth D. Forbus, James V. Mahoney, Kevin Dill. How Qualitative Spatial Reasoning Can Improve Strategy Game AIs
32 -- 38Jeff Rickel, Stacy Marsella, Jonathan Gratch, Randall Hill, David R. Traum, William R. Swartout. Toward a New Generation of Virtual Humans for Interactive Experiences
39 -- 47Michael Mateas, Andrew Stern. A Behavior Language for Story-Based Believable Agents
48 -- 53Aaron Khoo, Robert Zubek. Applying Inexpensive AI Techniques to Computer Games
54 -- 63Jonathan Gratch, Jeff Rickel, Elisabeth André, Justine Cassell, Eric Petajan, Norman I. Badler. Creating Interactive Virtual Humans: Some Assembly Required
64 -- 70Vladimir B. Bajic, Allen Chong, Seng Hong Seah, Vladimir Brusic. An Intelligent System for Vertebrate Promoter Recognition
72 -- 80Robert R. Hoffman, Paul J. Feltovich, Kenneth M. Ford, David D. Woods, Gary Klein, Anne Feltovich. A Rose by Any Other Name...Would Probably Be Given an Acronym
81 -- 84Daniel Fu, Ryan T. Houlette. Putting AI in Entertainment: An AI Authoring Tool for Simulation and Games
85 -- 88Antonio F. Gómez-Skarmeta, Humberto Martínez Barberá, Miguel Zamora Izquierdo, Benito Úbeda Miñaro, Felix Cesareo Gómez de León, Luis-Manuel Tomás-Balibrea. Mimics: Exploiting Satellite Technology for an Intelligent Convoy