- Filip Jankowski. Auteur Theory and Minor Literature: Meg Jayanth as a Game Auteur. Games Cult., 21(2):231-248, 2026.
- Steve Spence. The Last of Us. Games Cult., 21(1):75-93, 2026.
- Audrey Michelle Curry. Death Stranding. Games Cult., 21(2):151-166, 2026.
- Lina Eklund, Andrei Zanescu. Times They Are A-Changin'? Evolving Representations of Women in the Assassin's Creed Franchise. Games Cult., 21(2):192-212, 2026.
- Ben S. Bunting. Languages of Power, Languages of Protest: Exploring the Rhetorics of Game Maps. Games Cult., 21(1):27-50, 2026.
- Ryan Banfi. Disco Elysium. Games Cult., 21(1):114-127, 2026.
- Dmitri Williams, Mingxuan Liu, Sukyoung Choi, Nicholas David Bowman, Sonia Jawaid Shaikh. Playing Through the Pandemic: Gaming Usage as a Buffer During COVID-19. Games Cult., 21(1):51-74, 2026.
- Rogerio de Leon Pereira, Olivier Tremblay Savard. FORGE: A Framework for Organizing Rewards in Gamified Environments. Games Cult., 21(1):94-113, 2026.
- Corey Thomas Martin, Andrew Cunningham, James Baumeister, G. Stewart Von Itzstein. A Meta-Ethnography of Player Motivation in Digital Games: The 28 Dimensions of Play. Games Cult., 21(2):167-191, 2026.
- Paul Atkinson, Farzad Parsayi. Institutionalized Aesthetics: Video Games and the Contemporary Art Gallery. Games Cult., 21(2):249-269, 2026.