- Pieter J. B. J. Van den Heede. The Saboteur. Games Cult., 19(2):178-198, March 2024.
- Morgan James Steele. Cyberpunk 2077. Games Cult., 19(2):199-217, March 2024.
- Inge van de Ven. It's Not a Game! Rules of Notice and Hermeneutics of Suspicion in Contemporary FMV Games. Games Cult., 19(2):158-177, March 2024.
- Nilüfer Zeybek, Elif Saygi. Gamification in Education: Why, Where, When, and How? - A Systematic Review. Games Cult., 19(2):237-264, March 2024.
- Francis Butterworth-Parr. Machphrasis: Towards a Poetics of Video Games in Contemporary Literary Culture. Games Cult., 19(3):373-390, 2024.
- Sam Andrews. The 'First Person Shooter' Perspective: A Different View on First Person Shooters, Gamification, and First Person Terrorist Propaganda. Games Cult., 19(1):55-74, January 2024.
- María Eugenia Larreina-Morales. How Accessible is This Video Game? An Analysis Tool in Two Steps. Games Cult., 19(1):75-93, January 2024.
- Aya Younis, Jana Fedtke. OMORI's Environmental Design. Games Cult., 19(3):309-336, 2024.
- Ömer Kemal Buhari. Anno 1404s Exotic Orientalism. Games Cult., 19(2):139-157, March 2024.
- Craig G. Anderson, Amanda L. L. Cullen. Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game. Games Cult., 19(3):267-285, 2024.