- Hans-Joachim Backe. "Deathloop": the Meta(modern) Immersive Simulation Game. Game Studies, 22(2), 2022.
- Cecilia Rodéhn. Introducing Mad Studies and Mad Reading to Game Studies. Game Studies, 22(1), 2022.
- Lyne Dwyer. Sex and the City: A Sonic Analysis of Sex Work and Socioeconomic Class in Watch_Dogs 2. Game Studies, 22(2), 2022.
- Michal Klosinski. How to Interpret Digital Games? A Hermeneutic Guide in Ten Points, With References and Bibliography. Game Studies, 22(2), 2022.
- Sonia Fizek. Through the Ludic Glass: Making Sense of Video Games as Algorithmic Spectacles. Game Studies, 22(2), 2022.
- Elizabeth "Biz" Nijdam. Playing Against Real Time: Queer(ing) Temporalities in Bury me, my Love. Game Studies, 22(1), 2022.
- Justin Keever. Videogames and the Technicity of Ideology: The Case for Critique. Game Studies, 22(2), 2022.
- Rowan Daneels, Maarten Denoo, Alexander Vandewalle, Bruno Dupont, Steven Malliet. The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses. Game Studies, 22(2), 2022.
- Milan Jacevic. Play Your Own Way: Ludic Habitus and the Subfields of Digital Gaming Practice. Game Studies, 22(1), 2022.
- Patrick Fiorilli. Meet the New Boss, Same as the Old Gods: Reading Night in the Woods through Mark Fisher. Game Studies, 22(1), 2022.