407 | -- | 421 | Sepandar Sepehr, Milena M. Head. Understanding the role of competition in video gameplay satisfaction |
422 | -- | 429 | Malcolm Townsend, Thanh Le Quoc, Gaurav Kapoor, Hao Hu, Wei Zhou 0001, Selwyn Piramuthu. Real-Time business data acquisition: How frequent is frequent enough? |
430 | -- | 440 | Yunhui Huang, Changxin Li, Jiang Wu, Zhijie Lin. Online customer reviews and consumer evaluation: The role of review font |
441 | -- | 449 | Quansheng Wang, Xue Yang 0001, Wanyu Xi. Effects of group arguments on rumor belief and transmission in online communities: An information cascade and group polarization perspective |
450 | -- | 460 | Xuequn Wang, Sebastian Zander. Extending the model of internet standards adoption: A cross-country comparison of IPv6 adoption |
461 | -- | 471 | Yi Ding. Modelling continued use of information systems from a forward-looking perspective: Antecedents and consequences of hope and anticipated regret |
472 | -- | 481 | Mourad Touzani, Ahmed Anis Charfi, Philippe Boistel, Marie-Claire Niort. Connecto ergo sum! an exploratory study of the motivations behind the usage of connected objects |
482 | -- | 493 | Xing Zhang, Shan Liu, Xing Chen, Lin Wang, Baojun Gao, Qing Zhu. Health information privacy concerns, antecedents, and information disclosure intention in online health communities |
494 | -- | 507 | Sonia Camacho, Khaled Hassanein, Milena M. Head. Cyberbullying impacts on victims' satisfaction with information and communication technologies: The role of Perceived Cyberbullying Severity |
508 | -- | 523 | Jose Benitez-Amado, Javier Llorens, Jessica Braojos. How information technology influences opportunity exploration and exploitation firm's capabilities |