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Journal: ICGA Journal
Home
Index
Info
Volume
Volume
44
, Issue
4
123
--
0
Tristan Cazenave
.
Editorial: Jan Krabbenbos, Videogames, CG 2022 and the 2022 WCCC
124
--
152
Ruiz-Quiñones Jorge
,
Fernández-Leiva Antonio J.
.
Automated videogame mechanics generation with XVGDL
153
--
156
Jaap van den Herik
.
A tribute to Jan Krabbenbos (1964-2022)
157
--
166
Jan Krabbenbos
,
Jonathan Schaeffer
.
The 2022 World Computer Chess Championships
167
--
169
Cameron Browne
,
Akihiro Kishimoto
,
Jonathan Schaeffer
.
Computers and games (CG 2022) conference report
170
--
172
Lars Sandin
.
The SSDF chess engine rating list, 2022-12
Volume
44
, Issue
2
43
--
0
Tristan Cazenave
.
Editorial: Chess, ludemes and trees
44
--
55
Daniel Gourion
.
An upper bound for the number of chess diagrams without promotion
56
--
66
Cameron Browne
,
Éric Piette
,
Walter Crist
,
Matthew Stephenson
,
Dennis J. N. J. Soemers
.
nd Digital Ludeme Project Workshop
67
--
69
Jonathan Schaeffer
.
(Game-)tree searcher search
Volume
44
, Issue
1
1
--
0
Tristan Cazenave
.
Editorial: Nim, Racing Games and Advances in Computer Games 2021
2
--
17
Mark J. H. van den Bergh
,
Walter A. Kosters
,
Flora M. Spieksma
.
Nim variants
18
--
38
Qingwei Mi
,
Tianhan Gao
.
Adaptive rubber-banding system of dynamic difficulty adjustment in racing games
39
--
42
Cameron Browne
,
Akihiro Kishimoto
,
Jonathan Schaeffer
.
ACG 2021 conference report