Journal: ICGA Journal

Volume 44, Issue 4

123 -- 0Tristan Cazenave. Editorial: Jan Krabbenbos, Videogames, CG 2022 and the 2022 WCCC
124 -- 152Ruiz-Quiñones Jorge, Fernández-Leiva Antonio J.. Automated videogame mechanics generation with XVGDL
153 -- 156Jaap van den Herik. A tribute to Jan Krabbenbos (1964-2022)
157 -- 166Jan Krabbenbos, Jonathan Schaeffer. The 2022 World Computer Chess Championships
167 -- 169Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer. Computers and games (CG 2022) conference report
170 -- 172Lars Sandin. The SSDF chess engine rating list, 2022-12

Volume 44, Issue 2

43 -- 0Tristan Cazenave. Editorial: Chess, ludemes and trees
44 -- 55Daniel Gourion. An upper bound for the number of chess diagrams without promotion
56 -- 66Cameron Browne, Éric Piette, Walter Crist, Matthew Stephenson, Dennis J. N. J. Soemers. nd Digital Ludeme Project Workshop
67 -- 69Jonathan Schaeffer. (Game-)tree searcher search

Volume 44, Issue 1

1 -- 0Tristan Cazenave. Editorial: Nim, Racing Games and Advances in Computer Games 2021
2 -- 17Mark J. H. van den Bergh, Walter A. Kosters, Flora M. Spieksma. Nim variants
18 -- 38Qingwei Mi, Tianhan Gao. Adaptive rubber-banding system of dynamic difficulty adjustment in racing games
39 -- 42Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer. ACG 2021 conference report