Journal: IJART

Volume 4, Issue 4

361 -- 372Laetitia Wilson. Touch me if you dare: tactility in media art
373 -- 391Osama Halabi, Kenta Motomura, Norishige Chiba. Spiroraslaser: an interactive visual art system using hybrid raster-laser projection
392 -- 407Iryna Kuksa, Deborah Tuck. 'Breaking the glass': preserving social history in virtual environments
408 -- 441Emmanuel Dubois 0001, Christophe Bortolaso, Cédric Bach, Francis Duranthon, Anne Blanquer-Maumont. Design and evaluation of mixed interactive museographic exhibits
442 -- 459Joel Ross, Robert Simpson, Bill Tomlinson. Media richness, interactivity and retargeting to mobile devices: a survey
460 -- 479Jim Bizzocchi, M. A. Ben Lin, Joshua Tanenbaum. Games, narrative and the design of interface
480 -- 498Vasillis Psarras, Andreas Floros, Konstantinos Drossos, Marianne Strapatsakis. Emotional control and visual representation using advanced audiovisual interaction

Volume 4, Issue 3

234 -- 248Anders Sundnes Løvlie. Locative literature: experiences with the textopia system
249 -- 259Arttu Perttula, Scott Carter, Laurent Denoue. Retrospective vs. prospective: two approaches to mobile media capture and access
260 -- 275Virpi Oksman, Antti Tammela, Tiina Mäkelä, Keith Mitchell. Towards a social iTV service: exploring user acceptance and changing media experience
276 -- 293Douglas Easterly, Angela Blachnitzky. Designing and evaluating UbiBall: a ubiquitous computing game for children
294 -- 314Anders Drachen, Alessandro Canossa. Evaluating motion: spatial user behaviour in virtual environments
315 -- 325Marko Siitonen. Leadership in an online multiplayer strategy game: case - Illuria
326 -- 341Angela Tinwell, Mark Grimshaw, Andrew Williams. The Uncanny Wall
342 -- 358Jaakko Stenros, Janne Paavilainen, Frans Mäyrä. Social interaction in games

Volume 4, Issue 2

133 -- 154Zune Lee, Sungkyun Chang, Chang-Young Lim. MixPlore: a digital performance using tangible user interfaces based on cocktail mixology
155 -- 167Karen Trist, Vic Ciesielski, Perry Barile. An artist's experience in using an evolutionary algorithm to produce an animated artwork
168 -- 180Chih-Chung Lin, Tsai-Yen Li, Gee-Chin Hou. Procedural animation for glove puppet show
181 -- 195Michael Raschke, Katja Mombaur, Alexander Schubert. An optimisation-based robot platform for the generation of action paintings
196 -- 215Gautam Kumar, Naveen Kr. Sharma, Partha Bhowmick. Wheel-throwing in digital space using number-theoretic approach
216 -- 228Christian Stussak, Peter Schenzel. Interactive visualisation of algebraic surfaces as a tool for shape creation

Volume 4, Issue 1

6 -- 18Sue Aran Ramspott, Pilar Medina Bravo, Miquel Rodrigo Alsina. Management of emotions in US fiction series: when being (and feeling like) a woman sells
19 -- 32Gordon Calleja. Emotional involvement in digital games
33 -- 47Allison Eden, Matthew Grizzard, Robert J. Lewis. Disposition development in drama: the role of moral, immoral and ambiguously moral characters
48 -- 60Matthew Grizzard, Robert J. Lewis, Seungcheol Austin Lee, Allison Eden. Predicting popularity of mass-market films using the tenets of disposition theory
61 -- 73Nicoleta Groza, Jordi Fernandez Cuesta. Sexist humour in advertising: just a joke or marketing strategy?
74 -- 89Jiyoun Kim. Affective states, familiarity and music selection: power of familiarity
90 -- 101K. Maja Krakowiak, Mina Tsay. The role of moral disengagement in the enjoyment of real and fictional characters
102 -- 110Mina Tsay, K. Maja Krakowiak. The impact of perceived character similarity and identification on moral disengagement
111 -- 129María Teresa Soto-Sanfiel, Laura Aymerich-Franch, F. Xavier Ribes-Guardia, J. Reinaldo Martinez-Fernandez. Influence of interactivity on emotions and enjoyment during consumption of audiovisual fictions