294 | -- | 315 | Federica Bressan, Sergio Canazza. The challenge of preserving interactive sound art: a multi-level approach |
316 | -- | 338 | Giorgio Gnecco, Donald Glowinski, Antonio Camurri, Marcello Sanguineti. On the detection of the level of attention in an orchestra through head movements |
339 | -- | 355 | Ben Challis, Rob Dean. Defining digital-Foley for live performance |
356 | -- | 372 | Andrew Quitmeyer, Michael Nitsche, Ava Ansari. Media in performance - the Subway project |
373 | -- | 376 | Juan M. Castro, Hideo Iwasaki. Heliotropika: interfacing between humans and cyanobacteria |
377 | -- | 379 | Gloria Ronchi, Claudio Benghi. Interactive light and sound installation using artificial intelligence |
380 | -- | 383 | Daniela De Paulis. Le Voyage dans la Lune |
384 | -- | 387 | Francesca Mereu, Javier Villarroel. Visions Project K.1: DIY 3-D interactive videohologram device |
388 | -- | 390 | John Fass. Media, database, and narrative: navigating digital public space |
391 | -- | 396 | Dan Norton, Mel Woods, Shaleph O'Neill. Mixing the library-information interaction and the disc jockey |