2 | -- | 9 | Wenhui Li, Yi Wang, Yi Li, Qi Jiang. Dynamic clothing collision resolution using PSO |
10 | -- | 18 | Gengdai Liu, Zhigeng Pan, Xi Cheng. A stylistic human motion editing system based on a subspace motion model |
19 | -- | 26 | Qirong Mao, Yongzhao Zhan. Extraction and analysis of the speech emotion features based on multi-fractal spectrum |
27 | -- | 33 | Hong Pan, Yi Yang. Combining location and feature information for multimedia retrieval |
34 | -- | 39 | Shengju Sang, Mingxia Liu, Jing Liu, Qi An. A new approach for texture classification in CBIR |
40 | -- | 48 | Yi Wang, Wenhui Li, Yi Li, Zi-hou Ge. Proximity queries using separating bounding volumes |
49 | -- | 54 | Jian Xiang, Hongli Zhu. A novel automatic motion capture data recognition method based on statistics learning and subspace |
55 | -- | 63 | Jun Xiao, Tongqiang Guo. A script engine for realistic human motion generation |
64 | -- | 73 | Junqing Yu, Yunfeng He, Kai Sun, Xingming Ouyang. Content-based organisation, analysis and retrieval of soccer video |
74 | -- | 85 | Li-Ping Shao, Zheng Qin, Hongjiang Gao, Bo Liu, Huan Li. A multi-scale triangular mapping and its applications in variation scale scrambling |
86 | -- | 92 | Cheng Yao, Jun Xiao, Tongqiang Guo, Liang Xia. Real-time digitised shadow play performance method based on multi-point interactive controlling method |
93 | -- | 100 | Xi Cheng, Gengdai Liu, Zhigeng Pan. A reactive and protective character motion generation algorithm |
101 | -- | 105 | Chunmei Duan, Xiangxu Meng, Chenglei Yang. Improve matching results for structure from motion problems |
106 | -- | 112 | Lai Kang, Jiangbin Xu, Chao Yang, Bing Yang, Lingda Wu. An efficient simplification and real-time rendering algorithm for large-scale terrain |
113 | -- | 117 | Wei Sun, Wei Lu. Watermark-based digital fake image detection |
118 | -- | 123 | Ruo-gui Xiao, Tongqiang Guo. A two-stage multimodal speaker location-aware approach in pervasive computing |
124 | -- | 133 | Renjie Chen, Ligang Liu, Guangchang Dong. Local resampling for patch-based texture synthesis in vector fields |
134 | -- | 143 | Zhenbao Liu, Jun Mitani, Yukio Fukui, Seiichi Nishihara. A 3D shape classifier with neural network supervision |
144 | -- | 156 | Emmanuel Tsekleves, John Cosmas, Cenkai Yang. Semi-automated human body 3D animator |
157 | -- | 162 | Yi Gu, Jinhui Yu, Ren Peng. Synthesis of cartoon fire based on hand-drawn samples |
163 | -- | 171 | Yu Chang Jiao, Shi-Jun Liu, Xiang-Xu Meng, Cheng Lei Yang. A SaaSI: an approved architecture for SaaS service composition |
172 | -- | 176 | Chuan-jun Wen, Yong-zhao Zhan. Facial expression recognition based on combined HMM |
177 | -- | 184 | Ting Li, Bo Shu, Xianjie Qiu, Zhaoqi Wang. Efficient reconstruction from architectural drawings |
185 | -- | 191 | Bo Shu, Xianjie Qiu, Zhaoqi Wang. Calibration and segmentation free 3D modelling from images based on GPU |
192 | -- | 199 | Mofei Song, Yaoye Zhang, Zhengxing Sun. An interactive motion-editing method for human animation |
200 | -- | 207 | Xian-jun Zhang, Jun Dong. Contour recovery of tablet calligraphy characters |
208 | -- | 211 | Xi-Dao Luan, Yu-Xiang Xie, Ling-Da Wu, Jia-Xu Wu, Jun Wen. Q-Cartoon: a novel cartoon creating system |
212 | -- | 220 | Chao-gang Wan, Jie-Yu Zhao, Yuan-Yuan Zhang. An emotion generation model based on random graphs |
228 | -- | 235 | Y. Xu, C. Li, Y. J. Shi, H. F. Teng. A heuristic non-dominated sorting genetic algorithm-II for satellite-module layout optimisation |