Journal: IJCBPL

Volume 1, Issue 4

1 -- 18Kirsten R. Butcher, Tamara Sumner. How Does Prior Knowledge Impact Students' Online Learning Behaviors?
19 -- 35J. Malkeet Singh, Marie Iding. Does Credibility Count?: Singaporean Students' Evaluation of Social Studies Web Sites
36 -- 48Adrian Parke, Mark Griffiths. Effects on Gambling Behaviour of Developments in Information Technology: A Grounded Theoretical Framework
49 -- 69Ronald A. Yaros, Anne E. Cook. Attention Versus Learning of Online Content: Preliminary Findings from an Eye-Tracking Study

Volume 1, Issue 3

1 -- 14Damon Chi Him Poon, Louis Leung. Effects of Narcissism, Leisure Boredom, and Gratifications Sought on User-Generated Content Among Net-Generation Users
15 -- 33Angelica B. Ortiz de Gortari, Karin Aronsson, Mark Griffiths. Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study
34 -- 49Nikole Wing Ka Kwok, Angeline Khoo. Gamers' Motivations and Problematic Gaming: An Exploratory Study of Gamers in World of Warcraft
50 -- 71Kevin Linares, Kaveri Subrahmanyam, Roy Cheng, Shu-Sha Angie Guan. A Second Life Within Second Life: Are Virtual World Users Creating New Selves and New Lives?

Volume 1, Issue 2

1 -- 15Tamra B. Fraughton, Carol Sansone, Jonathan Butner, Joseph Zachary. Interest and Performance When Learning Online: Providing Utility Value Information can be Important for Both Novice and Experienced Students
16 -- 30Julian Roelle, Kirsten Berthold, Stefan Fries. Effects of Feedback on Learning Strategies in Learning Journals: Learner-Expertise Matters
31 -- 44Adrian Parke, Mark D. Griffiths. Poker Gambling Virtual Communities: The Use of Computer-Mediated Communication to Develop Cognitive Poker Gambling Skills
45 -- 57Jean Underwood, Taiichiro Okubayashi. Comparing the Characteristics of Text-Speak Used by English and Japanese Students

Volume 1, Issue 1

1 -- 12Zheng Yan, Robert Z. Zheng. Growing From Childhood into Adolescence: The Science of Cyber Behavior
13 -- 24Laura Widyanto, Mark Griffiths. An Empirical Study of Problematic Internet Use and Self-Esteem
36 -- 50Christine Greenhow. Online Social Networking and Learning: What are the Interesting Research Questions?