1 | -- | 24 | Fang-Chuan Ou Yang, Wen-chi Vivian Wu, Yi-Ju Ariel Wu. Using a Game-Based Mobile App to Enhance Vocabulary Acquisition for English Language Learners |
25 | -- | 41 | I-Fan Liu. The Study of Intention to Learn in Game-Based Learning With a Smartphone |
42 | -- | 56 | Izzul Fatawi, I Nyoman Sudana Degeng, Punaji Setyosari, Saida Ulfa, Tsukasa Hirashima. Effect of Online-Based Concept Map on Student Engagement and Learning Outcome |
57 | -- | 77 | Wing-Kwong Wong, Kai-Ping Chen, Jia-Wei Lin. Real-Time Data Logging and Online Curve Fitting Using Raspberry Pi in Physics Laboratories |
78 | -- | 98 | Mohammad Nehal Hasnine, Hiroaki Ogata, Gökhan Akçapinar, Kousuke Mouri, Keiichi Kaneko. Closing the Experiential Learning Loops Using Learning Analytics Cycle: Towards Authentic Experience Sharing for Vocabulary Learning |