Journal: IJDET

Volume 18, Issue 3

1 -- 24Fang-Chuan Ou Yang, Wen-chi Vivian Wu, Yi-Ju Ariel Wu. Using a Game-Based Mobile App to Enhance Vocabulary Acquisition for English Language Learners
25 -- 41I-Fan Liu. The Study of Intention to Learn in Game-Based Learning With a Smartphone
42 -- 56Izzul Fatawi, I Nyoman Sudana Degeng, Punaji Setyosari, Saida Ulfa, Tsukasa Hirashima. Effect of Online-Based Concept Map on Student Engagement and Learning Outcome
57 -- 77Wing-Kwong Wong, Kai-Ping Chen, Jia-Wei Lin. Real-Time Data Logging and Online Curve Fitting Using Raspberry Pi in Physics Laboratories
78 -- 98Mohammad Nehal Hasnine, Hiroaki Ogata, Gökhan Akçapinar, Kousuke Mouri, Keiichi Kaneko. Closing the Experiential Learning Loops Using Learning Analytics Cycle: Towards Authentic Experience Sharing for Vocabulary Learning