- Hadise Hajimoradkhani, Shahnaz Mashayekh, Rouhollah Khodabandelou. Digital Game-Based Learning in an Introductory Accounting Course: Design and Development of an Instructional Game. IJGBL, 13(1):1-21, May 2023.
- Ghada Ahmed Deghedi. Game-Based Learning for Supply Chain Management: Assessing the Complexity of Games. IJGBL, 13(1):1-20, May 2023.
- Zildomar Carlos Felix, Liliane S. Machado, Rodrigo Pinheiro de Toledo Vianna. The Mystery of Pandora: A Serious Games Approach With 360-Degree Videos on Domestic Violence Against Women. IJGBL, 13(1):1-26, May 2023.
- Diego Vergara 0001, Ana Isabel Gómez-Vallecillo, Pablo Fernández-Arias, Álvaro Antón-Sancho. Gamification and Player Profiles in Higher Education Professors. IJGBL, 13(1):1-16, May 2023.
- Yuchan (blanche) Gao, Elisabeth R. Gee. Defining Game-Mediated Second and Foreign Language Teaching and Learning: A Review. IJGBL, 13(1):1-15, May 2023.
- Ivo de Vero, Matthew Barr. A Historical Text-Based Game Designed to Develop Critical Thinking Skills. IJGBL, 13(1):1-14, May 2023.
- Pin Luarn, Chiao-Chieh Chen, Yu-Ping Chiu. The Influence of Gamification Elements in Educational Environments. IJGBL, 13(1):1-12, May 2023.
- Manuel Bautista Garcia, Rodell C. Barrientos. What Do Students Think of Mobile Chemistry Games?: Implications for Developing Mobile Learning Games in Chemistry Education. IJGBL, 13(1):1-25, May 2023.
- Christopher Keller, Elena Makarova, Anna K. Döring. Career Choice With the Serious Game Like2be. IJGBL, 13(1):1-18, May 2023.
- Ljerka Jukic Matic, Myrto Karavakou, Marianthi Grizioti. Is Digital Game-Based Learning Possible in Mathematics Classrooms?: A Study of Teachers' Beliefs. IJGBL, 13(1):1-18, May 2023.