- Heng-Sheng Lin, Chih-Yun Chiang, Cheng-Wei Huang, Chao-Cian Wu, Shuo-Jun Hong. From Gamer to Game Designer: Task-Oriented Game Design Learning to Improve Learning Motivation. IJGBL, 15(1):1-38, 2025.
- Khaled Alhasan, Khawla Alhasan, Samaa Alhashimi. Optimizing Gamification Adoption in Higher Education: An In-Depth Qualitative Case Study Applying the UTAUT Framework. IJGBL, 15(1):1-24, 2025.
- Matilda Ståhl, Katri Hansell, Sandra Bäck, Mattias Wingren. Affordances for In-Game Interaction and Language Learning Through Children's Collaborative Play in Minecraft. IJGBL, 15(1):1-23, 2025.
- Nurah S. Alfares. Investigating the Efficacy of Wordwall Platform in Enhancing Vocabulary Learning in Saudi EFL Classroom. IJGBL, 15(1):1-12, 2025.
- David Ingham, Seema Jaisimha Terry, Lamia A. Khader. The Motivational Impact of Gamification at a University in Oman: English Students' Perspectives. IJGBL, 15(1):1-73, 2025.
- Jiaopin Ren, Wei Xu, Ziqing Liu. The Impact of Educational Games on Learning Outcomes: Evidence From a Meta-Analysis. IJGBL, 14:1-25, 2024.
- Matheus A. Cezarotto, Pamela N. Martinez, Ruth C. Torres Castillo, Theodore Stanford, Christopher Engledowl, Germain Degardin, Barbara Chamberlin. Open-Ended Mathematics Learning: Implications From the Design of a Sandbox Game. IJGBL, 14:1-19, 2024.
- David Juárez-Varón, Manuel Ángel Juárez-Varón, Ana Mengual-Recuerda, Beatriz Andrés. A Neurotechnological Study to Quantify Differences in Brain Activity Using Game-Based Learning: Gamification vs. Traditional Teaching. IJGBL, 14:1-20, 2024.
- Ieva Gintere, Emmanouel Rovithis, Ágnes Karolina Bakk, Alvis Misjuns. ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming. IJGBL, 14:1-18, 2024.
- Gloria Mittmann, Adam Barnard, Sonja Zehetmayer, Simon Wimmer, Vanessa Zehetner, Sylvia Doerfler, Kate Woodcock, Beate Schrank. A Serious Game for Emotion Regulation in Adolescents: Player Experience and Pilot Feasibility Study. IJGBL, 14:1-17, 2024.