- Jiaopin Ren, Wei Xu, Ziqing Liu. The Impact of Educational Games on Learning Outcomes: Evidence From a Meta-Analysis. IJGBL, 14:1-25, 2024.
- Matheus A. Cezarotto, Pamela N. Martinez, Ruth C. Torres Castillo, Theodore Stanford, Christopher Engledowl, Germain Degardin, Barbara Chamberlin. Open-Ended Mathematics Learning: Implications From the Design of a Sandbox Game. IJGBL, 14:1-19, 2024.
- Ieva Gintere, Emmanouel Rovithis, Ágnes Karolina Bakk, Alvis Misjuns. ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming. IJGBL, 14:1-18, 2024.
- Hadise Hajimoradkhani, Shahnaz Mashayekh, Rouhollah Khodabandelou. Digital Game-Based Learning in an Introductory Accounting Course: Design and Development of an Instructional Game. IJGBL, 13(1):1-21, May 2023.
- Andreea Molnar, Patty Kostkova. A Study Exploring Different Modalities to Integrate Learning Objectives in Games. IJGBL, 13(1):1-13, May 2023.
- Kenneth McKay, Tejpavan Gandhok, Darshi Shah. Designing Serious Games for Senior Executive Strategic Decision Making. IJGBL, 13(1):1-17, May 2023.
- Ghada Ahmed Deghedi. Game-Based Learning for Supply Chain Management: Assessing the Complexity of Games. IJGBL, 13(1):1-20, May 2023.
- Mustafa Seref Akin. Communication With the Social Environment in Multiplayer Online Games: The Turkey Case. IJGBL, 13(1):1-14, May 2023.
- Zildomar Carlos Felix, Liliane S. Machado, Rodrigo Pinheiro de Toledo Vianna. The Mystery of Pandora: A Serious Games Approach With 360-Degree Videos on Domestic Violence Against Women. IJGBL, 13(1):1-26, May 2023.
- Diego Vergara 0001, Ana Isabel Gómez-Vallecillo, Pablo Fernández-Arias, Álvaro Antón-Sancho. Gamification and Player Profiles in Higher Education Professors. IJGBL, 13(1):1-16, May 2023.