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33 | -- | 52 | Eun-Mi Lee, Saejoon Oh. Self-service kiosks: an investigation into human need for interaction and self-efficacy |
53 | -- | 72 | Ya-Ching Lee, Ying Lin Ho. Effects of gamification incorporated in branded apps on brand responses |
73 | -- | 104 | Li-Yueh Chen, Bo Hsiao, Wenli Hwang. Continuance usage of mobile SMS: the moderating role of habit |
105 | -- | 127 | Miao Zhang, Yuangao Chen, Shuai Zhang 0002, Wenyu Zhang 0001, Yixiao Li, Shuiqing Yang. Understanding mobile learning continuance from an online-cum-offline learning perspective: a SEM-neural network method |