- Sukirman Sukirman, Laili Farhana Md Ibharim, Che Soh Said, Budi Murtiyasa. Development and Usability Testing of a Virtual Reality Game for Learning Computational Thinking. Int. J. Serious Games, 11(3):19-43, 2024.
- Maho Wielfrid Morie, Iza Marfisi-Schottman, Lancine Bamba. JEN-Planet: an Automatically Updating Serious Game Catalogue Designed with and for Teachers. Int. J. Serious Games, 11(1):45-62, 2024.
- Yan Wong, Theo Bothma, Annique Smith. Effects of Meaningful Choices in Serious Games for Meaningful Learning. Int. J. Serious Games, 11(3):71-87, 2024.
- Anderson Kevin Gwenhure, Flourensia Sapty Rahayu. Gamification of Cybersecurity Awareness for Non-IT Professionals: A Systematic Literature Review. Int. J. Serious Games, 11(1):83-99, 2024.
- Jorge Quimbaya, Alejandra Herrera, Cesar Mejia. Serious game for cognitive assessment. Validation of a psychometric embedded test. Int. J. Serious Games, 11(3):3-18, 2024.
- Charlotte Knorr, Bernd Zinn. Role-Playing in Teacher Education with InCoLearn and its Qualitative Usability. Int. J. Serious Games, 11(1):25-44, 2024.
- Fiona Grant, Roushdat Elaheebocus. BehaviourCoach: Exploring the Use of a Web-Based Serious Game in Health Promotion. Int. J. Serious Games, 11(2):27-41, 2024.
- Yassine Aydi, Meriam Elleuch. Design of Virtual Reality Based Game for Dual Enhancement of City Monuments and Brand Image. Int. J. Serious Games, 11(1):63-82, 2024.
- Andres Felipe Velasco Hernández, David Sebastián Baldeón Padilla, Andrés Adolfo Navarro Newball. Videogames and open feedback systems to enhance probabilistic reasoning and engagement. Int. J. Serious Games, 11(1):3-24, 2024.
- Francesco Bellotti. Editorial, Vol. 11, No. 3. Int. J. Serious Games, 11(3):1-2, 2024.