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Journal: IJTHI
Home
Index
Info
Volume
Volume
11
, Issue
4
1
--
25
Lapo Mola
,
Cecilia Rossignoli
,
Andrea Carugati
,
Antonio Giangreco
.
Business Intelligence System Design and its Consequences for Knowledge Sharing, Collaboration, and Decision-Making: An Exploratory Study
26
--
40
Sen-chi Yu
.
Happiness or Addiction: An Example of Taiwanese College Students' Use of Facebook
41
--
66
Hao-Chiang Koong Lin
,
Sheng-Hsiung Su
,
Sheng-Tien Wang
,
Shang-Chin Tsai
.
Influence of Cognitive Style and Cooperative Learning on Application of Augmented Reality to Natural Science Learning
Volume
11
, Issue
3
1
--
16
Jih-Hsuan Lin
,
Wei Peng
.
The Contributions of Perceived Graphic and Enactive Realism to Enjoyment and Engagement in Active Video Games
17
--
34
Donghee Yvette Wohn
,
Yu-Hao Lee
,
Elif Yilmaz Ozkaya
.
Social Contributors and Consequences of Habitual and Compulsive Game Play
35
--
50
Ryan Lange
,
Nicholas David Bowman
,
Jaime Banks
,
Amanda Lange
.
Grand Theft Auto(mation): Travel Mode Habits and Video Games
51
--
68
Anan Alssbaiheen
,
Steve Love
.
m-Government Adoption in Saudi Arabia: Challenges and Opportunities
Volume
11
, Issue
2
1
--
32
Pertti Saariluoma
,
Jussi P. P. Jokinen
.
Appraisal and Mental Contents in Human-Technology Interaction
33
--
44
Sen-chi Yu
,
Chien Chou
.
Does Happiness in the Cyberspace Promote That in the Real-World?: Testing on Reciprocal Relationships Using Cross-Lagged Structural Equation Modeling
45
--
60
A. Y. M. Atiquil Islam
,
Chin Hai Leng
,
Diljit Singh
.
Efficacy of the Technology Satisfaction Model (TSM): An Empirical Study
61
--
79
Alenka Zabukovec
,
Jurij Jaklic
.
The Impact of Information Visualisation on the Quality of Information in Business Decision-Making
80
--
95
Lai-Chung Lee
,
Kuang-Chung Hao
.
Designing and Evaluating Digital Game-Based Learning with the ARCS Motivation Model, Humor, and Animation
Volume
11
, Issue
1
1
--
16
Probir Kumar Banerjee
.
IT Pay-Off: Tracing the Antecedents
17
--
32
Eun Kyung Park
,
Kwan Min Lee
,
Dong-Hee Shin
.
Social Responses to Conversational TV VUI: Apology and Voice
33
--
54
Federica Cena
,
Fabiana Vernero
.
A Study on User Preferential Choices about Rating Scales
55
--
66
Tao Zhou
.
An Empirical Examination of Users' Switch from Online Payment to Mobile Payment
67
--
82
Amon Rapp
.
A Qualitative Investigation of Gamification: Motivational Factors in Online Gamified Services and Applications