Journal: IJTHI

Volume 11, Issue 4

1 -- 25Lapo Mola, Cecilia Rossignoli, Andrea Carugati, Antonio Giangreco. Business Intelligence System Design and its Consequences for Knowledge Sharing, Collaboration, and Decision-Making: An Exploratory Study
26 -- 40Sen-chi Yu. Happiness or Addiction: An Example of Taiwanese College Students' Use of Facebook
41 -- 66Hao-Chiang Koong Lin, Sheng-Hsiung Su, Sheng-Tien Wang, Shang-Chin Tsai. Influence of Cognitive Style and Cooperative Learning on Application of Augmented Reality to Natural Science Learning

Volume 11, Issue 3

1 -- 16Jih-Hsuan Lin, Wei Peng. The Contributions of Perceived Graphic and Enactive Realism to Enjoyment and Engagement in Active Video Games
17 -- 34Donghee Yvette Wohn, Yu-Hao Lee, Elif Yilmaz Ozkaya. Social Contributors and Consequences of Habitual and Compulsive Game Play
35 -- 50Ryan Lange, Nicholas David Bowman, Jaime Banks, Amanda Lange. Grand Theft Auto(mation): Travel Mode Habits and Video Games
51 -- 68Anan Alssbaiheen, Steve Love. m-Government Adoption in Saudi Arabia: Challenges and Opportunities

Volume 11, Issue 2

1 -- 32Pertti Saariluoma, Jussi P. P. Jokinen. Appraisal and Mental Contents in Human-Technology Interaction
33 -- 44Sen-chi Yu, Chien Chou. Does Happiness in the Cyberspace Promote That in the Real-World?: Testing on Reciprocal Relationships Using Cross-Lagged Structural Equation Modeling
45 -- 60A. Y. M. Atiquil Islam, Chin Hai Leng, Diljit Singh. Efficacy of the Technology Satisfaction Model (TSM): An Empirical Study
61 -- 79Alenka Zabukovec, Jurij Jaklic. The Impact of Information Visualisation on the Quality of Information in Business Decision-Making
80 -- 95Lai-Chung Lee, Kuang-Chung Hao. Designing and Evaluating Digital Game-Based Learning with the ARCS Motivation Model, Humor, and Animation

Volume 11, Issue 1

1 -- 16Probir Kumar Banerjee. IT Pay-Off: Tracing the Antecedents
17 -- 32Eun Kyung Park, Kwan Min Lee, Dong-Hee Shin. Social Responses to Conversational TV VUI: Apology and Voice
33 -- 54Federica Cena, Fabiana Vernero. A Study on User Preferential Choices about Rating Scales
55 -- 66Tao Zhou. An Empirical Examination of Users' Switch from Online Payment to Mobile Payment
67 -- 82Amon Rapp. A Qualitative Investigation of Gamification: Motivational Factors in Online Gamified Services and Applications