Journal: Interactions

Volume 14, Issue 6

4 -- 0Jonathan Arnowitz, Elizabeth Dykstra-Erickson. In this issue
5 -- 9Jonathan Arnowitz. <::::interactions::::> 2005-2007: a look back
10 -- 11Elizabeth Dykstra-Erickson, Jonathan Arnowitz, Jon Kolko, Richard Anderson. Signing on/signing off
13 -- 17Jonathan Arnowitz. Consultants as heroes and hucksters
17 -- 0Jonathan Arnowitz. In memoriam
18 -- 19Fred Sampson. Sealing the envelope
20 -- 22Luke Kowalski. A Survivor -like designer reality show?
22 -- 0Jonathan Arnowitz, Elizabeth Dykstra-Erickson. Coming clean with AJAX
24 -- 25Gary Marsden. What is the mobile internet?
26 -- 29Daniel Pargman, Peter Jakobsson. Five perspectives on computer game history
30 -- 32Elizabeth Dykstra-Erickson, Yann Cheri. An open source primer
35 -- 37David Schlesinger. Working with open source: a practical guide
38 -- 40Görkem Çetin, Mehmet Göktürk. Usability in open source: community
41 -- 46Daniel F. Zucker, Dick C. A. Bulterman. Open standard and open sourced SMIL for interactivity
47 -- 48Matthias Müller-Prove. Community experience at OpenOffice.org
50 -- 51Donald A. Norman. There s an automobile in HCI s future: an update
52 -- 53Aaron Marcus. The sun rises in the east
54 -- 0Chauncey E. Wilson. Inverse, reverse, and unfocused methods: variations on our standard tools of the trade
56 -- 58Liam Friedland. Onshore-offshore: product development that won t break your designs
60 -- 61Jeroen S. de Bruin. Review of Designing Interactions by Bill Moggridge, MIT Press, 2006, ISBN 978-0-262-13474-3
64 -- 0Atticus Wolrab. Third Life is a charm
64 -- 0Jonathan Arnowitz, Elizabeth Dykstra-Erickson. Observation and interaction design: lessons from the past

Volume 14, Issue 5

4 -- 0Jonathan Arnowitz, Elizabeth Dykstra-Erickson. In this issue
5 -- 7Jonathan Arnowitz. Don t just stand there, do something! But don t panic
10 -- 12Daniel F. Zucker. What does AJAX mean for you?
14 -- 15Nathan Eagle. Turning the Rift Valley into Silicon Valley: mobile phones and African entrepreneurship
16 -- 18Bruce Damer. Meeting in the ether
20 -- 21Lothar Müller. SwissCHI s HCI education: a successful joint effort of practitioners and academia
22 -- 23Dennis R. Wixon, August de los Reyes. The design of emotionally engaging products
24 -- 25Manfred Tscheligi. The importance of HCI for solving societal challenges
26 -- 28Anne M. Clarke. Ambient and pervasive technology: designing safeguards for vulnerable users
29 -- 32Edwin H. Blake. Information and social support for semi-literate people living with HIV
33 -- 35Peter Raemy, Robert Ruprecht. Making public transport information accessible through ICT
36 -- 40Bruno von Niman, Alejandro Rodríguez-Ascaso, Steve Brown, Torbjørn Sund. User experience design guidelines for telecare (e-health) services
41 -- 43Manfred Tscheligi, Wolfgang Reitberger. Persuasion as an ingredient of societal interfaces
44 -- 45Aaron Marcus. Am I pushing your buttons?
46 -- 0Chauncey E. Wilson. The problem with usability problems: context is critical
48 -- 50Stacey Sutton. Review of Cost-Justifying Usability: An Update for the Internet Age (2nd ed.) by Randolph Bias and Deborah Mayhew, Editors, Morgan Kaufmann, 2005, ISBN: 978-0-12-095811-5
49 -- 0. New & upcoming titles
52 -- 53Lynn Cherny. I see evidence of research...what about design?
54 -- 0. Event planner
56 -- 0Jonathan Arnowitz, Elizabeth Dykstra-Erickson. Masters of our process

Volume 14, Issue 4

4 -- 0Jonathan Arnowitz, Elizabeth Dykstra-Erickson. In this issue
5 -- 7Jonathan Arnowitz. HCI and the human condition
5 -- 0Tom Chi, Kevin Cheng. Aging technophiles
9 -- 0. Dr. Usability: New math
10 -- 1Fred Sampson. Who said Usability is Free ?
12 -- 14Indrani Medhi. User-centered design for development
16 -- 19Dov Te eni. HCI is in business---focusing on organizational tasks and management
20 -- 21Jonathan Livingston. ICT design for elders
22 -- 23Susan Ayers Walker, Michael Sarfatti. Technology and aging: the untapped potential
24 -- 25Sri Kurniawan. Mobile phone design for older persons
26 -- 29Sara H. Basson, Peter G. Fairweather, Vicki L. Hanson. Speech recognition and alternative interfaces for older users
30 -- 33Boris E. R. de Ruyter, Elly Pelgrim. Ambient assisted-living research in carelab
34 -- 37Alex Mihailidis, Jennifer Boger, Marcelle Canido, Jesse Hoey. The use of an intelligent prompting system for people with dementia
38 -- 41Janna C. Kimel, Jay Lundell. Exploring the nuances of Murphy s Law - long-term deployments of pervasive technology into the homes of older adults
42 -- 45Michael Merzenich. Neuroscience via computer: brain exercise for older adults
46 -- 47Donald A. Norman. The next UI breakthrough, part 2: physicality
48 -- 0Aaron Marcus. Fun! fun! fun! in the user experience we just wanna have fun...don t we?
50 -- 51Chauncey E. Wilson. Ethical dilemmas redux
52 -- 53David Broschinsky. Review of The User Is Always Right: A Practical Guide to Creating and Using Personas for the Web by Steve Mulder and Ziv Yaar, New Riders, 2007, ISBN 0321434536
53 -- 0. New & upcoming titles
54 -- 0. Event planner
56 -- 0Jonathan Arnowitz, Elizabeth Dykstra-Erickson. Enter the chief design officer!: hail to the chief!
56 -- 0Atticus Wolrab. Google graves

Volume 14, Issue 3

4 -- 0Jonathan Arnowitz, Elizabeth Dykstra-Erickson. In this issue
5 -- 0Tom Chi, Kevin Cheng. Reporting structure
5 -- 7Jonathan Grudin. Policies and practices
10 -- 11Fred Sampson. Sense and accessibility
12 -- 14Stéphane Boyera. Can the mobile web bridge the digital divide?
16 -- 17Dennis R. Wixon. Guitar Hero: the inspirational story of an overnight success
18 -- 21Richard W. Pew. An unlikely HCI frontier: the social security administration in 1978
22 -- 24Daniel Rosenberg. Introducing the 360 degrees view of UX management
25 -- 28Janice Anne Rohn. How to organizationally embed UX in your company
29 -- 30Jeremy Ashley. Working with c-level executives
31 -- 33Kristin Desmond. What makes UX successful from the executive perspective?: an interview with Mark Vershel
34 -- 35Andreas Hauser. UCD collaboration with product management and development
36 -- 37Jon Innes. Defining the user experience function: innovation through organizational design
38 -- 39Anna M. Wichansky. Working with standards organizations
40 -- 42Mark Detweiler. Managing UCD within agile projects
44 -- 45Don Norman. The next UI breakthrough: command lines
46 -- 47Aaron Marcus. Big spaces, big lives, big challenges
48 -- 0Chauncey E. Wilson. Designing useful and usable questionnaires: you can t just throw a questionnaire together
50 -- 51Gerard Torenvliet. Review of Ambient Findability by Peter Morville, O Reilly Media, 2006; ISBN 0-596-00765-5
51 -- 0. New & upcoming titles
52 -- 53Jonathan Grudin. NordiCHI 2006: learning from a regional conference
53 -- 58Robert J. K. Jacob, Audrey Girouard, Leanne M. Hirshfield, Michael S. Horn, Orit Shaer, Erin Treacy Solovey, Jamie Zigelbaum. CHI2006: what is the next generation of human-computer interaction?
59 -- 60Enrico Bertini, Catherine Plaisant, Giuseppe Santucci. BELIV 06: beyond time and errors; novel evaluation methods for information visualization
62 -- 63. Event planner
64 -- 0Jonathan Arnowitz, Elizabeth Dykstra-Erickson. Web 2.0 and beyond

Volume 14, Issue 2

4 -- 0Jonathan Arnowitz, Elizabeth Dykstra-Erickson. In this issue
5 -- 7Jonathan Arnowitz. 25 years of CHI: practice CHI
9 -- 10Jonathan Arnowitz. The bottom line?
9 -- 0Tom Chi, Kevin Cheng. Rock solid
10 -- 11Dana Chisnell. Where technology meets green bananas
12 -- 14Nicola J. Bidwell, Peter Radoll, Truna. Redisplacement by design
16 -- 17Tim Altom. Usability as risk management
18 -- 22Phil Carter. Liberating usability testing
24 -- 31Ben Shneiderman. 25 years of CHI conferences: capturing the exchange of ideas
24 -- 25. Erratum: Assisting E-Government Users with Animated Talking Faces by P. Foglia, F. Giuntoli, C. A. Prete, and M. Zanda
33 -- 34Greg Rosenberg. A look into the interaction design of the new ::::Yahoo! mail::::...: and the pros and cons of AJAX
35 -- 39Orville Leverne Clubb. Human-to-Computer-to-Human Interactions (HCHI) of the communications revolution
40 -- 41Donald A. Norman. Simplicity is highly overrated
42 -- 43Aaron Marcus. Happy birthday!: CHI at 25
44 -- 0Chauncey E. Wilson. Please listen to me!: or, how can usability practitioners be more persuasive?
46 -- 47Lars Erik Holmquist. Mobile 2.0
48 -- 52Jonathan Grudin. Living without parental controls: the future of HCI
56 -- 0Jonathan Arnowitz, Elizabeth Dykstra-Erickson. 25 years of CHI: experience CHI

Volume 14, Issue 1

4 -- 0Jonathan Arnowitz, Elizabeth Dykstra-Erickson. In this issue
5 -- 0Tom Chi, Kevin Cheng. Helpless
5 -- 7Jonathan Arnowitz, Elizabeth Dykstra-Erickson. Help yourself!: We have better things to do...
10 -- 11Fred Sampson. Managing, just barely
12 -- 14William Yurcik, Ramona Su Thompson, Michael B. Twidale, Esa M. Rantanen. If you can t beat em, join em: combining text and visual interfaces for security-system administration
16 -- 17Gary Marsden. Open source bicycles
18 -- 21Jerrod Larson. Out of the video arcade, into the office: where computer games can lead productivity software
22 -- 23Fred Sampson. Who you gonna call?
24 -- 26Pierfrancesco Foglia, F. Giuntoli, Cosimo Antonio Prete, Michele Zanda. Assisting e-government users with animated talking faces
27 -- 29Mike Hughes. A pattern language for user assistance
30 -- 31Matthew Ellison. Embedded user assistance: the future for software help?
32 -- 38Doris Holloway. Overcoming a common help design challenge: no access to users
39 -- 42Garett O. Dworman. Arbitration of a help system
43 -- 45Sachin Patil, Kay Howell. My learning assistant: question-asking and -answering in synthetic game environments
46 -- 47Donald A. Norman. Three challenges for design
48 -- 49Chauncey E. Wilson. Taking usability practitioners to task
50 -- 51Aaron Marcus. Taxonomies to tax the couch-potato s cortex
52 -- 0Bernice Glenn. Review of Shape: Talking About Seeing and Doing by George Stiny, MIT Press, 2006, ISBN 0262195313
53 -- 0Gerard Torenvliet. New & upcoming titles
54 -- 0. Event planner
56 -- 0Atticus Wolrab. Help!
56 -- 0Jonathan Arnowitz, Elizabeth Dykstra-Erickson. [Blank] my [blank]: mad libs for designers