1069 | -- | 1071 | Wenwu Zhu 0001. Preface |
1072 | -- | 1086 | Wen Hu, Zhi Wang, Ming Ma, Lifeng Sun. Edge Video CDN: A Wi-Fi Content Hotspot Solution |
1087 | -- | 1095 | Lei-Gen Cheng, Laizhong Cui, Yong Jiang. CPA-VoD: Cloud and Peer-Assisted Video on Demand System for Mobile Devices |
1096 | -- | 1109 | Hong-Cheng Huang, Jie Zhang, Zu-Fan Zhang, Zhong-Yang Xiong. Interference-Limited Device-to-Device Multi-User Cooperation Scheme for Optimization of Edge Networking |
1110 | -- | 1123 | Wei Shen, Wan-Chun Dou, Fan Wu, ShaoJie Tang, Qiang Ni. Combined Cloud: A Mixture of Voluntary Cloud and Reserved Instance Marketplace |
1124 | -- | 1135 | Xianmang He, Xiaoyang Sean Wang, Dong Li, Yanni Hao. Semi-Homogenous Generalization: Improving Homogenous Generalization for Privacy Preservation in Cloud Computing |
1136 | -- | 1150 | Yang Liu, Guofu Zhang, Zhaopin Su, Feng Yue, Jianguo Jiang. Using Computational Intelligence Algorithms to Solve the Coalition Structure Generation Problem in Coalitional Skill Games |
1151 | -- | 1160 | Xinqi Bao, Yunfang Wu. A Tensor Neural Network with Layerwise Pretraining: Towards Effective Answer Retrieval |
1161 | -- | 1178 | Suchakrapani Datt Sharma, Michel Dagenais. Enhanced Userspace and In-Kernel Trace Filtering for Production Systems |
1179 | -- | 1193 | Jizan Zhang, Zhimin Gu, Ming-quan Zhang. Reducing the Upper Bound Delay by Optimizing Bank-to-Core Mapping |
1194 | -- | 1211 | Haida Zhang, Zhihao Xing, Lu Chen, Yunjun Gao. Efficient Metric All-k-Nearest-Neighbor Search on Datasets Without Any Index |
1212 | -- | 1227 | Wen Liu, Yanming Shen, Peng Wang. An Efficient Approach of Processing Multiple Continuous Queries |
1228 | -- | 1245 | En Wang, Yongjian Yang, Jie Wu 0001, Wenbin Liu. A Buffer Scheduling Method Based on Message Priority in Delay Tolerant Networks |
1246 | -- | 1261 | Pedro Luis Mateo Navarro, Gregorio Martínez Pérez, Diego Sevilla Ruiz. A Script-Based Prototyping Framework to Boost Agile-UX Developments |
1262 | -- | 1274 | Wenjing Ma, Kan Gao, Guoping Long. Highly Optimized Code Generation for Stencil Codes with Computation Reuse for GPUs |