Journal: J. Graphics Tools

Volume 11, Issue 4

1 -- 16Fábio F. Bernardon, Christian Azambuja Pagot, João Luiz Dihl Comba, Cláudio T. Silva. GPU-Based Tiled Ray Casting Using Depth Peeling
17 -- 37Peiran Liu, Nicolas D. Georganas, Gerhard Roth. Handling Rapid Interference Detection of Progressive Meshes Using Active Bounding Trees
39 -- 60Ian Fischer, Craig Gotsman. Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU
61 -- 71David Cline, Kevin L. Steele, Parris K. Egbert. Lightweight Bounding Volumes for Ray Tracing