Journal: J. Graphics Tools

Volume 15, Issue 4

207 -- 209Morgan McGuire. Editorial
210 -- 215Brent Cowan, Bill Kapralos. A GPU-Based Method to Approximate Acoustical Reflectivity
216 -- 224Morgan McGuire. Efficient Triangle and Quadrilateral Clipping Within Shaders
225 -- 234Andreas Thomsen, Kasper Høy Nielsen. Approximate Radiosity Using Stochastic Depth Buffering
235 -- 251Ola Olsson, Ulf Assarsson. Tiled Shading
252 -- 259Peter-Pike J. Sloan, Derek Nowrouzezahrai, Hong Yuan. Wrap Shading

Volume 15, Issue 3

141 -- 151Manfred Ernst, Sven Woop. Ray Tracing with Shared-Plane Bounding Volume Hierarchies
152 -- 160Thomas Schlömer, Oliver Deussen. Accurate Spectral Analysis of Two-Dimensional Point Sets
161 -- 176David Eberly. A Fast and Accurate Algorithm for Computing SLERP
177 -- 182Thouis R. Jones, David R. Karger. Linear-Time Poisson-Disk Patterns
183 -- 198Vincent Pegoraro, Philipp Slusallek. On the Evaluation of the Complex-Valued Exponential Integral
199 -- 205Peter Shirley, Austin Robison, R. Keith Morley. A Simple Algorithm for Managing Color in Global Tone Reproduction

Volume 15, Issue 2

73 -- 94Abdalla G. M. Ahmed. Pixel Patterns from Quantization Artifacts of Forward Affine Mapping
95 -- 98Andrew Glassner. Reconciling Circular and Elliptical Arcs
99 -- 122Eric Lengyel. Transition Cells for Dynamic Multiresolution Marching Cubes
123 -- 139Jacob Munkberg, Tomas Akenine-Möller. Backface Culling for Motion Blur and Depth of Field

Volume 15, Issue 1

1 -- 12Kevin Boulanger, Kadi Bouatouch, Sumanta N. Pattanaik. High-Frequency Shadows for Real-Time Rendering of Trees
13 -- 27Alan Brunton, Jochen Lang, Eric Dubois. Spherical Harmonic Transforms and Convolutions on the GPU
29 -- 47Ignacio Ascencio-Lopez, Oscar Meruvia Pastor, Hugo Hidalgo-Silva. Adaptive Incremental Stippling using the Poisson-Disk Distribution