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Journal: J. Graphics Tools
Home
Index
Info
Volume
Volume
15
, Issue
4
207
--
209
Morgan McGuire
.
Editorial
210
--
215
Brent Cowan
,
Bill Kapralos
.
A GPU-Based Method to Approximate Acoustical Reflectivity
216
--
224
Morgan McGuire
.
Efficient Triangle and Quadrilateral Clipping Within Shaders
225
--
234
Andreas Thomsen
,
Kasper Høy Nielsen
.
Approximate Radiosity Using Stochastic Depth Buffering
235
--
251
Ola Olsson
,
Ulf Assarsson
.
Tiled Shading
252
--
259
Peter-Pike J. Sloan
,
Derek Nowrouzezahrai
,
Hong Yuan
.
Wrap Shading
Volume
15
, Issue
3
141
--
151
Manfred Ernst
,
Sven Woop
.
Ray Tracing with Shared-Plane Bounding Volume Hierarchies
152
--
160
Thomas Schlömer
,
Oliver Deussen
.
Accurate Spectral Analysis of Two-Dimensional Point Sets
161
--
176
David Eberly
.
A Fast and Accurate Algorithm for Computing SLERP
177
--
182
Thouis R. Jones
,
David R. Karger
.
Linear-Time Poisson-Disk Patterns
183
--
198
Vincent Pegoraro
,
Philipp Slusallek
.
On the Evaluation of the Complex-Valued Exponential Integral
199
--
205
Peter Shirley
,
Austin Robison
,
R. Keith Morley
.
A Simple Algorithm for Managing Color in Global Tone Reproduction
Volume
15
, Issue
2
73
--
94
Abdalla G. M. Ahmed
.
Pixel Patterns from Quantization Artifacts of Forward Affine Mapping
95
--
98
Andrew Glassner
.
Reconciling Circular and Elliptical Arcs
99
--
122
Eric Lengyel
.
Transition Cells for Dynamic Multiresolution Marching Cubes
123
--
139
Jacob Munkberg
,
Tomas Akenine-Möller
.
Backface Culling for Motion Blur and Depth of Field
Volume
15
, Issue
1
1
--
12
Kevin Boulanger
,
Kadi Bouatouch
,
Sumanta N. Pattanaik
.
High-Frequency Shadows for Real-Time Rendering of Trees
13
--
27
Alan Brunton
,
Jochen Lang
,
Eric Dubois
.
Spherical Harmonic Transforms and Convolutions on the GPU
29
--
47
Ignacio Ascencio-Lopez
,
Oscar Meruvia Pastor
,
Hugo Hidalgo-Silva
.
Adaptive Incremental Stippling using the Poisson-Disk Distribution