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Journal: J. Graphics Tools
Home
Index
Info
Volume
Volume
4
, Issue
4
1
--
4
Tomas Möller
,
John F. Hughes
.
Efficiently Building a Matrix to Rotate One Vector to Another
5
--
10
Evaggelia-Aggeliki Karabassi
,
Georgios Papaioannou
,
Theoharis Theoharis
.
A Fast Depth-Buffer-Based Voxelization Algorithm
11
--
22
Brian E. Smits
.
An RGB-to-Spectrum Conversion for Reflectances
23
--
32
Michael Boyles
,
Shiaofen Fang
.
Slicing-Based Volumetric Collision Detection
33
--
35
John F. Hughes
,
Tomas Möller
.
Building an Orthonormal Basis from a Unit Vector
37
--
50
Frederick W. B. Li
,
Rynson W. H. Lau
.
Incremental Polygonization of Deforming NURBS Surfaces
51
--
0
Donald H. House
,
David E. Breen
.
Would your characters rather go naked?: Cloth Modeling and Animation
Volume
4
, Issue
3
1
--
10
Per H. Christensen
.
Faster Photon Map Global Illumination
11
--
22
Seth J. Teller
,
Michael E. Hohmeyer
.
Determining the Lines Through Four Lines
23
--
33
Brett Keating
.
Efficient Shadow Antialiasing Using an A-Buffer
35
--
46
Patrick S. McCormick
,
Charles D. Hansen
,
Edward Angel
.
The Deferred Accumulation Buffer
Volume
4
, Issue
2
1
--
6
Nelson Max
.
Weights for Computing Vertex Normals from Facet Normals
7
--
25
Gino van den Bergen
.
A Fast and Robust GJK Implementation for Collision Detection of Convex Objects
27
--
36
Hansong Zhang
.
A Derivation of Image-Based Rendering for Conventional Three-Dimensional Graphics
37
--
43
Dieter Schmalstieg
,
Robert F. Tobler
.
Fast Projected Area Computation for Three-Dimensional Bounding Boxes
Volume
4
, Issue
1
1
--
10
Wencheng Wang
,
Yanyun Chen
,
Enhua Wu
.
A New Method for Polygon Edging on Shaded Surfaces
11
--
24
Ming Wan
,
Arie E. Kaufman
,
Steve Bryson
.
Optimized Interpolation for Volume Ray Casting
25
--
37
Evaggelia-Aggeliki Karabassi
,
Georgios Papaioannou
,
Theoharis Theoharis
,
Alexander Boehm 0001
.
Intersection Test for Collision Detection in Particle Systems
39
--
47
Changyaw Wang
,
Kelvin Sung
.
Multi-Stage N-rooks Sampling Method