Journal: J. Graphics Tools

Volume 4, Issue 4

1 -- 4Tomas Möller, John F. Hughes. Efficiently Building a Matrix to Rotate One Vector to Another
5 -- 10Evaggelia-Aggeliki Karabassi, Georgios Papaioannou, Theoharis Theoharis. A Fast Depth-Buffer-Based Voxelization Algorithm
11 -- 22Brian E. Smits. An RGB-to-Spectrum Conversion for Reflectances
23 -- 32Michael Boyles, Shiaofen Fang. Slicing-Based Volumetric Collision Detection
33 -- 35John F. Hughes, Tomas Möller. Building an Orthonormal Basis from a Unit Vector
37 -- 50Frederick W. B. Li, Rynson W. H. Lau. Incremental Polygonization of Deforming NURBS Surfaces
51 -- 0Donald H. House, David E. Breen. Would your characters rather go naked?: Cloth Modeling and Animation

Volume 4, Issue 3

1 -- 10Per H. Christensen. Faster Photon Map Global Illumination
11 -- 22Seth J. Teller, Michael E. Hohmeyer. Determining the Lines Through Four Lines
23 -- 33Brett Keating. Efficient Shadow Antialiasing Using an A-Buffer
35 -- 46Patrick S. McCormick, Charles D. Hansen, Edward Angel. The Deferred Accumulation Buffer

Volume 4, Issue 2

1 -- 6Nelson Max. Weights for Computing Vertex Normals from Facet Normals
7 -- 25Gino van den Bergen. A Fast and Robust GJK Implementation for Collision Detection of Convex Objects
27 -- 36Hansong Zhang. A Derivation of Image-Based Rendering for Conventional Three-Dimensional Graphics
37 -- 43Dieter Schmalstieg, Robert F. Tobler. Fast Projected Area Computation for Three-Dimensional Bounding Boxes

Volume 4, Issue 1

1 -- 10Wencheng Wang, Yanyun Chen, Enhua Wu. A New Method for Polygon Edging on Shaded Surfaces
11 -- 24Ming Wan, Arie E. Kaufman, Steve Bryson. Optimized Interpolation for Volume Ray Casting
25 -- 37Evaggelia-Aggeliki Karabassi, Georgios Papaioannou, Theoharis Theoharis, Alexander Boehm 0001. Intersection Test for Collision Detection in Particle Systems
39 -- 47Changyaw Wang, Kelvin Sung. Multi-Stage N-rooks Sampling Method