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Journal: J. Graphics Tools
Home
Index
Info
Volume
Volume
5
, Issue
4
1
--
7
Francesc Castro
,
László Neumann
,
Mateu Sbert
.
Extended Ambient Term
9
--
12
Claudio Rocchini
,
Paolo Cignoni
.
Generating Random Points in a Tetrahedron
13
--
24
Mark A. Livingston
,
Arthur D. Gregory
,
W. Bruce Culbertson
.
Camera Control in Three Dimensions with a Two-Dimensional Input Device
25
--
32
Juan Carlos Torres
,
F. A. Conde
.
A Fast Algorithm to Decide the Inclusion of a Point in the Convex Hull of a Two-Dimensional Point Set
33
--
45
Pantelis Elinas
,
Wolfgang Stuerzlinger
.
Real-time Rendering of 3D Clouds
Volume
5
, Issue
3
1
--
9
Adrian James Chung
,
Anthony J. Field
.
A Simple Recursive Tessellator for Adaptive Surface Triangulation
11
--
33
George Wolberg
,
H. M. Sueyllam
,
M. A. Ismail
,
K. M. Ahmed
.
One-Dimensional Resampling with Inverse and Forward Mapping Functions
35
--
47
Luiz Velho
.
Using Semi-Regular 4-8 Meshes for Subdivision Surfaces
Volume
5
, Issue
2
1
--
13
Kevin Chun-Ho Wong
,
Pheng-Ann Heng
,
Tien-Tsin Wong
.
Accelerating 'Intelligent Scissors' Using Slimmed Graphs
15
--
24
Xiaogang Jin
,
Youfu Li
.
Three-Dimensional Deformation Using Directional Polar Coordinates
25
--
32
Michael Ashikhmin
,
Peter Shirley
.
An Anisotropic Phong BRDF Model
33
--
47
Laurent Alonso
,
Nicolas Holzschuch
.
Using Graphics Hardware to Speed Up Visibility Queries
Volume
5
, Issue
1
1
--
8
Jieqing Feng
,
Qunsheng Peng
.
Accelerating Accurate B-spline Free-form Deformation of Polygonal Objects
9
--
22
Ulf Assarsson
,
Tomas Möller
.
Optimized View Frustum Culling Algorithms for Bounding Boxes
23
--
26
Eric Haines
.
A Shaft Culling Tool
27
--
52
William Martin
,
Elaine Cohen
,
Russell Fish
,
Peter Shirley
.
Practical Ray Tracing of Trimmed NURBS Surfaces