145 | -- | 154 | Kai Jiang, Xiaowu Chen, Yu Zhang, Qinping Zhao. Video event representation and inference on And-Or graph |
155 | -- | 165 | Jinmo Kim, Hyungje Cho. Efficient modeling of numerous trees by introducing growth volume for real-time virtual ecosystems |
167 | -- | 178 | Ming Zeng, Lin Liang, Xinguo Liu, Hujun Bao. Video-driven state-aware facial animation |
179 | -- | 190 | Yang Shen, Xiao Lin, Yan Gao, Bin Sheng, Qisong Liu. Video composition by optimized 3D mean-value coordinates |
191 | -- | 202 | Dongwann Kang, Yong-Jin Ohn, Myoung-Hun Han, Kyunghyun Yoon. Generation of coherent mosaic animations: enhancement and evaluation of temporal coherence |
203 | -- | 213 | Yusuke Yoshiyasu, Nobutoshi Yamazaki. Example-based inverse kinematics using cage |
215 | -- | 223 | Charlie Irawan Tan, Wen-Kai Tai. Characteristics preserving racer animation: a data-driven race path synthesis in formation space |
225 | -- | 233 | Yusuke Yoshiyasu, Nobutoshi Yamazaki. Detail-aware spatial deformation transfer |
235 | -- | 243 | Wan-Chun Ma, Yi-Hua Tina Wang, Graham Fyffe, Bing-Yu Chen, Paul E. Debevec. A blendshape model that incorporates physical interaction |
245 | -- | 251 | Sang-Won Lee, Kang Hoon Lee. Interactive buildup of animation sequences with captured motion data |
253 | -- | 265 | Young-Min Kang, Chang-Sik Cho. Photorealistic cloth in real-time applications |
267 | -- | 277 | Meng Yang, Longsheng Jiang, Xiaosheng Li, Youquan Liu, Xuehui Liu, Enhua Wu. Interactive coupling between a tree and raindrops |
279 | -- | 289 | Changbo Wang, Qiang Zhang, Huajun Xiao, Qiuyan Shen. Simulation of multiple fluids with solid-liquid phase transition |
291 | -- | 300 | Seungtaik Oh, Seunghyup Shin, Hyeryeong Jun. Practical simulation of hierarchical brittle fracture |
301 | -- | 309 | Khalid Djado, Richard Egli, Fabrice Granger. Particle-based drop animation on meshes in real time |
311 | -- | 320 | Thomas Jund, Pierre Kraemer, David Cazier. A unified structure for crowd simulation |
321 | -- | 329 | Cathy Ennis, Carol O'Sullivan. Perceptually plausible formations for virtual conversers |
331 | -- | 342 | Ahyoung Choi, Celso de Melo, Woontack Woo, Jonathan Gratch. Affective engagement to emotional facial expressions of embodied social agents in a decision-making game |
343 | -- | 351 | Weizi Philip Li, Zichao Di, Jan M. Allbeck. Crowd distribution and location preference |
353 | -- | 361 | Xiaowu Chen, Hengyuan Zhang, Qinping Zhao. Virtual calligraphic carving through smoothness scalar field and brush-pressure distribution |
363 | -- | 373 | Hyeon-Joong Kim, A. Cengiz Öztireli, Markus H. Gross, Soo-Mi Choi. Adaptive surface splatting for facial rendering |
375 | -- | 383 | Peng Du, Min Tang, Ruofeng Tong. Fast continuous collision culling with deforming noncollinear filters |
385 | -- | 394 | MyungSoo Bae, Jinwook Kim, Young J. Kim. User-guided volumetric approximation using swept sphere volumes for physically based animation |
395 | -- | 406 | Youquan Liu, Yanyun Chen, Wen Wu, Nelson L. Max, Enhua Wu. Physically based object withering simulation |
407 | -- | 416 | Xu Zhao, Zhong Zhou, Ye Duan, Wei Wu. Detail-feature-preserving surface reconstruction |
417 | -- | 424 | Hwan-Jik Lee, Hyun Joon Shin, Jung-Ju Choi. Single image summarization of 3D animation using depth images |
425 | -- | 433 | Luis F. Gutiérrez, Iker Aguinaga, Matthias Harders, Félix Ramos. Speeding up the simulation of deformable objects through mesh improvement |
435 | -- | 445 | John Ferraris, Feng Tian, Christos Gatzidis. Feature-based probabilistic texture blending with feature variations for terrains |
447 | -- | 456 | Yong Zhao 0004, Bin Pan, Chunxia Xiao, Qunsheng Peng. Dual-domain deformation transfer for triangular meshes |
457 | -- | 466 | Marco Fratarcangeli. Position-based facial animation synthesis |