Journal: Journal of Visualization and Computer Animation

Volume 23, Issue 6

533 -- 0Nadia Magnenat-Thalmann, Daniel Thalmann. Editorial Issue 23.6
535 -- 546Wouter van Toll, Atlas F. Cook IV, Roland Geraerts. A navigation mesh for dynamic environments
547 -- 557Dan Zong, Chunpeng Li, Shihong Xia, Zhaoqi Wang. Planning interactive task for intelligent characters
559 -- 568Chao Jin, Thomas Fevens, Sudhir P. Mudur. Optimized keyframe extraction for 3D character animations
569 -- 578Brian F. Allen, Nadia Magnenat-Thalmann, Daniel Thalmann. Politeness improves interactivity in dense crowds

Volume 23, Issue 5

467 -- 0Nadia Magnenat-Thalmann, Daniel Thalmann. Editorial Issue 23.5
469 -- 476Mingyang Zhu, HuaiJiang Sun, Rongyi Lan, Bin Li. Human motion retrieval using topic model
477 -- 487Xuqiang Shao, Zhong Zhou, Wei Wu. Particle-based simulation of bubbles in water-solid interaction
489 -- 501Hoeryong Jung, Doo Yong Lee. Real-time cutting simulation of meshless deformable object using dynamic bounding volume hierarchy
503 -- 518Hugo Álvarez, Ibai Leizea, Diego Borro. A new marker design for a robust marker tracking system against occlusions
519 -- 532Yong Zhao 0004, Jianhui Liu. Volumetric subspace mesh deformation with structure preservation

Volume 23, Issue 3-4

145 -- 154Kai Jiang, Xiaowu Chen, Yu Zhang, Qinping Zhao. Video event representation and inference on And-Or graph
155 -- 165Jinmo Kim, Hyungje Cho. Efficient modeling of numerous trees by introducing growth volume for real-time virtual ecosystems
167 -- 178Ming Zeng, Lin Liang, Xinguo Liu, Hujun Bao. Video-driven state-aware facial animation
179 -- 190Yang Shen, Xiao Lin, Yan Gao, Bin Sheng, Qisong Liu. Video composition by optimized 3D mean-value coordinates
191 -- 202Dongwann Kang, Yong-Jin Ohn, Myoung-Hun Han, Kyunghyun Yoon. Generation of coherent mosaic animations: enhancement and evaluation of temporal coherence
203 -- 213Yusuke Yoshiyasu, Nobutoshi Yamazaki. Example-based inverse kinematics using cage
215 -- 223Charlie Irawan Tan, Wen-Kai Tai. Characteristics preserving racer animation: a data-driven race path synthesis in formation space
225 -- 233Yusuke Yoshiyasu, Nobutoshi Yamazaki. Detail-aware spatial deformation transfer
235 -- 243Wan-Chun Ma, Yi-Hua Tina Wang, Graham Fyffe, Bing-Yu Chen, Paul E. Debevec. A blendshape model that incorporates physical interaction
245 -- 251Sang-Won Lee, Kang Hoon Lee. Interactive buildup of animation sequences with captured motion data
253 -- 265Young-Min Kang, Chang-Sik Cho. Photorealistic cloth in real-time applications
267 -- 277Meng Yang, Longsheng Jiang, Xiaosheng Li, Youquan Liu, Xuehui Liu, Enhua Wu. Interactive coupling between a tree and raindrops
279 -- 289Changbo Wang, Qiang Zhang, Huajun Xiao, Qiuyan Shen. Simulation of multiple fluids with solid-liquid phase transition
291 -- 300Seungtaik Oh, Seunghyup Shin, Hyeryeong Jun. Practical simulation of hierarchical brittle fracture
301 -- 309Khalid Djado, Richard Egli, Fabrice Granger. Particle-based drop animation on meshes in real time
311 -- 320Thomas Jund, Pierre Kraemer, David Cazier. A unified structure for crowd simulation
321 -- 329Cathy Ennis, Carol O'Sullivan. Perceptually plausible formations for virtual conversers
331 -- 342Ahyoung Choi, Celso de Melo, Woontack Woo, Jonathan Gratch. Affective engagement to emotional facial expressions of embodied social agents in a decision-making game
343 -- 351Weizi Philip Li, Zichao Di, Jan M. Allbeck. Crowd distribution and location preference
353 -- 361Xiaowu Chen, Hengyuan Zhang, Qinping Zhao. Virtual calligraphic carving through smoothness scalar field and brush-pressure distribution
363 -- 373Hyeon-Joong Kim, A. Cengiz Öztireli, Markus H. Gross, Soo-Mi Choi. Adaptive surface splatting for facial rendering
375 -- 383Peng Du, Min Tang, Ruofeng Tong. Fast continuous collision culling with deforming noncollinear filters
385 -- 394MyungSoo Bae, Jinwook Kim, Young J. Kim. User-guided volumetric approximation using swept sphere volumes for physically based animation
395 -- 406Youquan Liu, Yanyun Chen, Wen Wu, Nelson L. Max, Enhua Wu. Physically based object withering simulation
407 -- 416Xu Zhao, Zhong Zhou, Ye Duan, Wei Wu. Detail-feature-preserving surface reconstruction
417 -- 424Hwan-Jik Lee, Hyun Joon Shin, Jung-Ju Choi. Single image summarization of 3D animation using depth images
425 -- 433Luis F. Gutiérrez, Iker Aguinaga, Matthias Harders, Félix Ramos. Speeding up the simulation of deformable objects through mesh improvement
435 -- 445John Ferraris, Feng Tian, Christos Gatzidis. Feature-based probabilistic texture blending with feature variations for terrains
447 -- 456Yong Zhao 0004, Bin Pan, Chunxia Xiao, Qunsheng Peng. Dual-domain deformation transfer for triangular meshes
457 -- 466Marco Fratarcangeli. Position-based facial animation synthesis

Volume 23, Issue 2

73 -- 85Sandy Brand, Rafael Bidarra. Multi-core scalable and efficient pathfinding with Parallel Ripple Search
87 -- 99Thomas Lopez, Fabrice Lamarche, Tsai-Yen Li. Space-time planning in changing environments : using dynamic objects for accessibility
101 -- 111Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton. Parametric animation of performance-captured mesh sequences
113 -- 124Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita. Animating strings with twisting, tearing and flicking effects
125 -- 141Natapon Pantuwong, Masanori Sugimoto. A novel template-based automatic rigging algorithm for articulated-character animation

Volume 23, Issue 1

1 -- 0Daniel Thalmann, Saad Ali, Petros Faloutsos. Editorial for the CAVW special issue on real-time crowd simulation
3 -- 15Armel Ulrich Kemloh Wagoum, Mohcine Chraibi, Jonas Mehlich, Armin Seyfried, Andreas Schadschneider. Efficient and validated simulation of crowds for an evacuation assistant
17 -- 32Libo Sun, Alexander Shoulson, Pengfei Huang, Nicole Nelson, Wenhu Qin, Ani Nenkova, Norman I. Badler. Animating synthetic dyadic conversations with variations based on context and agent attributes
33 -- 47Alejandro Beacco, Carlos Andájar, Nuria Pelechano, Bernhard Spanlang. Efficient rendering of animated characters through optimized per-joint impostors
49 -- 57Soraia Raupp Musse, Vinicius J. Cassol, Cláudio Rosito Jung. Towards a quantitative approach for comparing crowds
59 -- 69Wouter van Toll, Atlas F. Cook IV, Roland Geraerts. Real-time density-based crowd simulation