447 | -- | 449 | Maha Abdallah, Khaled Boussetta, Wei Tsang Ooi. Guest editorial: special issue on network and systems support for games |
451 | -- | 470 | M. Manzano, M. Urueña, Mirko Suznjevic, E. Calle, J. A. Hernández, Maja Matijasevic. Dissecting the protocol and network traffic of the OnLive cloud gaming platform |
471 | -- | 484 | Mark Claypool, David Finkel, Alexander Grant, Michael Solano. On the performance of OnLive thin client games |
485 | -- | 501 | Hamed Ahmadi, Saman Zad Tootaghaj, Mahmoud Reza Hashemi, Shervin Shirmohammadi. A game attention model for efficient bit rate allocation in cloud gaming |
503 | -- | 519 | Sharon Choy, Bernard Wong, Gwendal Simon, Catherine Rosenberg. A hybrid edge-cloud architecture for reducing on-demand gaming latency |
521 | -- | 544 | Vlad Nae, Radu Prodan, Alexandru Iosup. SLA-based operations of massively multiplayer online games in clouds |
545 | -- | 562 | Dario Maggiorini, Christian Quadri, Laura Anna Ripamonti. Opportunistic mobile games using public transportation systems: a deployability study |
563 | -- | 578 | Benedikt Dietrich, Samarjit Chakraborty. Lightweight graphics instrumentation for game state-specific power management in Android |
579 | -- | 593 | Maxime Veron, Olivier Marin, Sébastien Monnet, Zahia Guessoum. Towards a scalable refereeing system for online gaming |
595 | -- | 607 | Chris GauthierDickey, Craig Ritzdorf. Secure peer-to-peer trading in small- and large-scale multiplayer games |
609 | -- | 620 | Max Lehn, Tonio Triebel, Robert Rehner, Benjamin Guthier, Stephan Kopf, Alejandro P. Buchmann, Wolfgang Effelsberg. On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads |
621 | -- | 631 | Yutaka Ishibashi, Sosuke Hoshino, Qi Zeng, Norishige Fukushima, Shinji Sugawara. QoE assessment of fairness in networked game with olfaction: influence of time it takes for smell to reach player |