Journal: Multimodal Technol. Interact.

Volume 3, Issue 4

65 -- 0Argenis Ramirez Gomez, Michael Lankes. Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors
66 -- 0Shuo Niu, D. Scott McCrickard, Timothy L. Stelter, Alan John Dix, G. Don Taylor. Reorganize Your Blogs: Supporting Blog Re-visitation with Natural Language Processing and Visualization
67 -- 0Neziha Akalin, Annica Kristoffersson, Amy Loutfi. The Influence of Feedback Type in Robot-Assisted Training
68 -- 0Yiannis Georgiou, Andri Ioannou, Marianna Ioannou. Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom
69 -- 0Sai Krishna Pathi, Annica Kristoffersson, Andrey Kiselev, Amy Loutfi. F-Formations for Social Interaction in Simulation Using Virtual Agents and Mobile Robotic Telepresence Systems
70 -- 0Ryo Ishii, Kazuhiro Otsuka, Shiro Kumano, Ryuichiro Higashinaka, Junji Tomita. Prediction of Who Will Be Next Speaker and When Using Mouth-Opening Pattern in Multi-Party Conversation
71 -- 0Behnaz Norouzi, Marianne Kinnula, Netta Iivari. Interaction Order and Historical Body Shaping Children's Making Projects - A Literature Review
72 -- 0Bernhard Maurer, Verena Fuchsberger. Dislocated Boardgames: Design Potentials for Remote Tangible Play
73 -- 0Emmanouel Rovithis, Nikolaos Moustakas, Andreas Floros, Konstantinos Vogklis. Audio Legends: Investigating Sonic Interaction in an Augmented Reality Audio Game

Volume 3, Issue 3

45 -- 0Maria Koutsombogera, Carl Vogel. Observing Collaboration in Small-Group Interaction
46 -- 0Gabriel Murray. Information Processing and Overload in Group Conversation: A Graph-Based Prediction Model
47 -- 0Thibault Sénac, Arnaud Lelevé, Richard Moreau, Cyril Novales, Laurence Nouaille, Minh Tu Pham, Pierre Vieyres. A Review of Pneumatic Actuators Used for the Design of Medical Simulators and Medical Tools
48 -- 0Wolfgang Leister, Ingvar Tjøstheim, Göran Joryd, Jan Alfred Andersson, Håvard Heggelund. Strengthening Engagement in Science Understanding with Learning Trails
49 -- 0Fátima Faya Cerqueiro, Ana Martín-Macho Harrison. Socrative in Higher Education: Game vs. Other Uses
50 -- 0Fumio Nihei, Yukiko I. Nakano. Exploring Methods for Predicting Important Utterances Contributing to Meeting Summarization
51 -- 0Lourdes Aguilar. Learning Prosody in a Video Game-Based Learning Approach
52 -- 0César Montenegro, Asier López-Zorrilla, Javier Mikel Olaso, Roberto Santana, Raquel Justo, José Antonio Lozano, María Inés Torres. A Dialogue-Act Taxonomy for a Virtual Coach Designed to Improve the Life of Elderly
53 -- 0Robert Lowe. Emotions in Robots: Embodied Interaction in Social and Non-Social Environments
54 -- 0Gabriel Murray. Graph-Based Prediction of Meeting Participation
55 -- 0Varvara Garneli, Konstantinos Patiniotis, Konstantinos Chorianopoulos. Integrating Science Tasks and Puzzles in Computer Role Playing Games
56 -- 0Thomas Rist, Masood Masoodian. Promoting Sustainable Energy Consumption Behavior through Interactive Data Visualizations
57 -- 0Emma Frid. Accessible Digital Musical Instruments - A Review of Musical Interfaces in Inclusive Music Practice
58 -- 0Tim Haarman, Bastiaan Zijlema, Marco A. Wiering. Unsupervised Keyphrase Extraction for Web Pages
59 -- 0Emily Kallinikou, Iolie Nicolaidou. Digital Storytelling to Enhance Adults' Speaking Skills in Learning Foreign Languages: A Case Study
60 -- 0Anne Dirkson, Suzan Verberne, Abeed Sarker, Wessel Kraaij. Data-Driven Lexical Normalization for Medical Social Media
61 -- 0Michael Lankes, Andreas Haslinger, Christian Wolff 0001. gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games
62 -- 0Maaike H. T. de Boer, Babette J. Bakker, Erik M. Boertjes, Mike Wilmer, Stephan Raaijmakers, Rick van der Kleij. Text Mining in Cybersecurity: Exploring Threats and Opportunities
63 -- 0Aaron Ellis, Mark T. Marshall. Can Skeuomorphic Design Provide a Better Online Banking User Experience for Older Adults?
64 -- 0Jeffrey C. F. Ho. ClothSurface: Exploring a Low-Cost Prototyping Tool to Support Ideation for Shape Displays

Volume 3, Issue 2

23 -- 0Urs Riedlinger, Leif Oppermann, Wolfgang Prinz. Tango vs. HoloLens: A Comparison of Collaborative Indoor AR Visualisations Using Hand-Held and Hands-Free Devices
24 -- 0Mohammed Soheeb Khan, Vassilis Charissis, Sophia Sakellariou. Exploring the Development Requirements for Virtual Reality Gait Analysis
25 -- 0Dennis Krupke, Jianwei Zhang 0001, Frank Steinicke. IMPAct: A Holistic Framework for Mixed Reality Robotic User Interface Classification and Design
26 -- 0Damien Camors, Damien Appert, Jean-Baptiste Durand, Christophe Jouffrais. Tactile Cues for Improving Target Localization in Subjects with Tunnel Vision
27 -- 0Mathieu Simonnet, Anke M. Brock, Antonio Serpa, Bernard Oriola, Christophe Jouffrais. Comparing Interaction Techniques to Help Blind People Explore Maps on Small Tactile Devices
28 -- 0Natalia Stewart Rosenfield, Kathleen Lamkin, Jennifer Re, Kendra Day, Louanne E. Boyd, Erik Linstead. A Virtual Reality System for Practicing Conversation Skills for Children with Autism
29 -- 0Yannick Forster 0001, Sebastian Hergeth, Frederik Naujoks, Josef Krems, Andreas Keinath. Tell Them How They Did: Feedback on Operator Performance Helps Calibrate Perceived Ease of Use in Automated Driving
30 -- 0Juan Trelles Trabucco, Dongwoo Lee, Sybil Derrible, G. Elisabeta Marai. Visual Analysis of a Smart City's Energy Consumption
31 -- 0Guiying Du, Auriol Degbelo, Christian Kray. User-Generated Gestures for Voting and Commenting on Immersive Displays in Urban Planning
32 -- 0Troy McDaniel, Diep Tran, Abhik Chowdhury, Bijan Fakhri, Sethuraman Panchanathan. Recognition of Tactile Facial Action Units by Individuals Who Are Blind and Sighted: A Comparative Study
33 -- 0Vijayakumar Nanjappan, Rongkai Shi, Hai-Ning Liang, Kim King-Tong Lau, Yong Yue 0003, Katie Atkinson. Towards a Taxonomy for In-Vehicle Interactions Using Wearable Smart Textiles: Insights from a User-Elicitation Study
34 -- 0Markus Berger, Ralf Bill. Combining VR Visualization and Sonification for Immersive Exploration of Urban Noise Standards
35 -- 0Jiayue Wu. Promoting Contemplative Culture through Media Arts
36 -- 0Dilip Birdja, Elif Özcan. Better Sleep Experience for the Critically Ill: A Comprehensive Strategy for Designing Hospital Soundscapes
37 -- 0Muhammad Zeeshan Baig, Manolya Kavakli. A Survey on Psycho-Physiological Analysis & Measurement Methods in Multimodal Systems
38 -- 0Daehan Wi, Angela A. Sodemann. Exploring User Perception Challenges in Vibrotactile Haptic Display Using Resonant Microbeams under Contact with Skin
39 -- 0Jennifer Challenor, Eunice Minhua Ma. A Review of Augmented Reality Applications for History Education and Heritage Visualisation
40 -- 0Ulrike Wissen Hayek, Kilian Müller, Fabian Göbel, Peter Kiefer, Reto Spielhofer, Adrienne Grêt-Regamey. 3D Point Clouds and Eye Tracking for Investigating the Perception and Acceptance of Power Lines in Different Landscapes
41 -- 0Andreas Riener, Myounghoon Jeon. Guest Editors' Introduction: Multimodal Technologies and Interaction in the Era of Automated Driving
42 -- 0Matina Kiourexidou, Nikos Antonopoulos, Eugenia Kiourexidou, Maria Piagkou, Rigas Kotsakis, Konstantinos Natsis. Websites with Multimedia Content: A Heuristic Evaluation of the Medical/Anatomical Museums
43 -- 0Adam R. Tomkins, Eckart Lange. Interactive Landscape Design and Flood Visualisation in Augmented Reality
44 -- 0Manfred F. Buchroithner. Analogue Meets Digital: History and Present IT Augmentation of Europe's Largest Landscape Relief Model in Villach, Austria

Volume 3, Issue 1

1 -- 0Jean Ho Chu, Ali Mazalek. Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts
2 -- 0Kendall J. Burdick, Madison Courtney, Mark Wallace, Sarah Baum Miller, Joseph J. Schlesinger. Living and Working in a Multisensory World: From Basic Neuroscience to the Hospital
3 -- 0. Acknowledgement to Reviewers of MTI in 2018
4 -- 0Sharmila Sreetharan, Michael Schutz. Improving Human-Computer Interface Design through Application of Basic Research on Audiovisual Integration and Amplitude Envelope
5 -- 0Tiago Meireles, Fábio Dantas. A Low-Cost Prototype for Driver Fatigue Detection
6 -- 0Akilesh Rajavenkatanarayanan, Varun Kanal, Konstantinos Tsiakas, Diane Calderon, Michalis Papakostas, Maher Abujelala, Marnim Galib, James C. Ford, Glenn Wylie, Fillia Makedon. A Survey of Assistive Technologies for Assessment and Rehabilitation of Motor Impairments in Multiple Sclerosis
7 -- 0Ioannis Doumanis, Daphne Economou. Affective Communication between ECAs and Users in Collaborative Virtual Environments: The REVERIE European Parliament Use Case
8 -- 0Elin A. Björling, Emma J. Rose 0001. Participatory Research Principles in Human-Centered Design: Engaging Teens in the Co-Design of a Social Robot
9 -- 0Mona Lütjens, Thomas P. Kersten, Boris Dorschel, Felix Tschirschwitz. Virtual Reality in Cartography: Immersive 3D Visualization of the Arctic Clyde Inlet (Canada) Using Digital Elevation Models and Bathymetric Data
10 -- 0Rosa de Castro, Dora Pereira. Education and Attachment: Guidelines to Prevent School Failure
11 -- 0Maya Dewan, Lindsay Cipriani, Jacqueline Boyer, Julie Stark, Brandy Seger, Ken Tegtmeyer. Reducing Redundant Alarms in the Pediatric ICU
12 -- 0Carmen Chai, Bee Lau, Pan Zheng. Hungry Cat - A Serious Game for Conveying Spatial Information to the Visually Impaired
13 -- 0Shichao Zhao. Exploring How Interactive Technology Enhances Gesture-Based Expression and Engagement: A Design Study
14 -- 0Jesper van Bentum, Deedee Kommers, Saskia Bakker, Miguel Cabral Guerra, Carola van Pul, Peter Andriessen. CheckMates, Helping Nurses Plan Ahead in the Neonatal Intensive Care Unit
15 -- 0Vanessa Cobus, Wilko Heuten. To Beep or Not to Beep? Evaluating Modalities for Multimodal ICU Alarms
16 -- 0Eleni Chatzidaki, Michalis Xenos, Charikleia Machaira. Let's Play a Game! Kin-LDD: A Tool for Assisting in the Diagnosis of Children with Learning Difficulties
17 -- 0Angélique Montuwy, Béatrice Cahour, Aurélie Dommes. Using Sensory Wearable Devices to Navigate the City: Effectiveness and User Experience in Older Pedestrians
18 -- 0Sukardi Suba, Cass Sandoval, Xiao Hu 0002, Michele M. Pelter. ECG Monitoring during End of Life Care: Implications on Alarm Fatigue
19 -- 0Sylvia Rothe, Daniel Buschek, Heinrich Hußmann. Guidance in Cinematic Virtual Reality-Taxonomy, Research Status and Challenges
20 -- 0Sanguk Lee, Rabindra A. Ratan, Taiwoo Park. The Voice Makes the Car: Enhancing Autonomous Vehicle Perceptions and Adoption Intention through Voice Agent Gender and Style
21 -- 0Michael Braun 0003, Jonas Schubert, Bastian Pfleging, Florian Alt. Improving Driver Emotions with Affective Strategies
22 -- 0Nikolaos Bakogiannis, Charalampos Gkonos, Lorenz Hurni. Cartographic Visualization for Indoor Semantic Wayfinding