| 0 | -- | 0 | Roc R. Currius, Ulf Assarsson, Erik Sintorn. Real-Time Hair Filtering with Convolutional Neural Networks |
| 0 | -- | 0 | Joao Liborio Cardoso, Bernhard Kerbl, Lei Yang, Yury Uralsky, Michael Wimmer 0001. Training and Predicting Visual Error for Real-Time Applications |
| 0 | -- | 0 | Avirup Mandal, Parag Chaudhuri, Subhasis Chaudhuri. Interactive Physics-Based Virtual Sculpting with Haptic Feedback |
| 0 | -- | 0 | Yang Xu, Yuanfa Jiang, Junbo Zhang, Kang Li, Guohua Geng. Real-Time Ray-Traced Soft Shadows of Environmental Lighting by Conical Ray Culling |
| 0 | -- | 0 | Héloïse de Dinechin, Laurent Belcour. Rendering Layered Materials with Diffuse Interfaces |
| 0 | -- | 0 | Christoph Peters, Bastian Kuth, Quirin Meyer. Permutation Coding for Vertex-Blend Attribute Compression |
| 0 | -- | 0 | Peiteng Shi, Markus Billeter, Elmar Eisemann. Stereo-consistent screen-space ambient occlusion |
| 0 | -- | 0 | Matheus Prado Prandini Faria, Etienne Silva Julia, Marcelo Zanchetta do Nascimento, Rita Maria da Silva Julia. Investigating the Performance of Various Deep Neural Networks-based Approaches Designed to Identify Game Events in Gameplay Footage |
| 0 | -- | 0 | Ian Mason, Sebastian Starke, Taku Komura. Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases |
| 0 | -- | 0 | Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang. Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games |
| 0 | -- | 0 | Maud Lastic, Damien Rohmer, Guillaume Cordonnier, Claude Jaupart, Fabrice Neyret, Marie-Paule Cani. Interactive simulation of plume and pyroclastic volcanic ejections |
| 0 | -- | 0 | Wouter Raateland, Torsten Hädrich, Jorge Alejandro Amador Herrera, Daniel T. Banuti, Wojciech Palubicki, Sören Pirk, Klaus Hildebrandt, Dominik L. Michels. DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU |
| 0 | -- | 0 | Zhiying Fu, Rui Xu, Shiqing Xin, Shuang-Min Chen, Changhe Tu, Chenglei Yang, Lin Lu. EasyVRModeling: Easily Create 3D Models by an Immersive VR System |
| 0 | -- | 0 | Nejc Macek, Baran Usta, Elmar Eisemann, Ricardo Marroquim. Real-Time Relighting of Human Faces with a Low-Cost Setup |
| 0 | -- | 0 | Yingruo Fan, Zhaojiang Lin, Jun Saito, Wenping Wang, Taku Komura. Joint Audio-Text Model for Expressive Speech-Driven 3D Facial Animation |
| 0 | -- | 0 | Aakash K. T., Eric Heitz, Jonathan Dupuy, P. J. Narayanan. Bringing Linearly Transformed Cosines to Anisotropic GGX |