Journal: PACMCGIT

Volume 5, Issue 4

0 -- 0Nathan S. Lachenmyer, Sadiya Akasha. An Aquarium of Machines: A Physically Realized Artificial Life Simulation
0 -- 0Robert Twomey. Three Stage Drawing Transfer: Collaborative Drawing Between a Generative Adversarial Network, Co-robotic Arm, and Five-Year-Old Child
0 -- 0Adebunmi E. Odefunso, Esteban García Bravo, Yingjie Victor Chen. Traditional African Dances Preservation Using Deep Learning Techniques
0 -- 0Chara Lewis, Kristin Mojsiewicz, Anneké Pettican. Erratics on the Road to Wigan Pier: The Creation of TouchAR
0 -- 0Ali Hossaini, Oliver Gingrich, Shama Rahman, Mick Grierson, Joshua Murr, Alan Chamberlain, Alain Renaud. GROUPTHINK: Telepresence and Agency During Live Performance
0 -- 0Sharan R. Elran, Amit R. Zoran. The Ghost in The Machine: Digital Stylization and Expressive Re-Materialization of Ancient Ceramics
0 -- 0Ticha Sethapakdi, Mackenzie Leake, Catalina Monsalve Rodriguez, Miranda J. Cai, Stefanie Mueller 0001. KineCAM: An Instant Camera for Animated Photographs
0 -- 0Pedro Silva, Daniel Lopes, Pedro Martins 0003, Penousal Machado. Field of Leaves: An Interactive Installation Sprouting Leaves Out of Public Money
0 -- 0Marilene Oliver, Scott Smallwood, Stephan Moore, J. R. Carpenter, Jonathan Cohn. Dissecting My Data Body: How to Know Thyself as a Virtual Reality in the Digital Age
0 -- 0Scott Hessels. Below Victory: Subsurface Radar Advances for Creative Digital Heritage
0 -- 0Elizabeth Meiklejohn, Felicita Devlin, John Dunnigan, Patricia Johnson, Joy Xiaoji Zhang, Steve Marschner, Brooks Hagan, Joy Ko. Woven Behavior and Ornamentation: Simulation-Assisted Design and Application of Self-Shaping Woven Textiles
0 -- 0David Gochfeld, Alex Coulombe, Yu-Jun Yeh, Robert Lester, Robert Barry Fleming, Zachary Meicher-Buzzi, Ari Tarr. A Tale of Two Productions: A Christmas Carol On Stage and in VR
0 -- 0Derek Holzer. In Search of the Plastic Image: a Media Archaeology of Scan Processing
0 -- 0Mar Canet Sola, Varvara Guljajeva. Dream Painter: Exploring creative possibilities of AI-aided speech-to-image synthesis in the interactive art context
0 -- 0Kevin T. Maher, Fan Xiang, Liang Zhi. FaceType: Crafting Written Impressions of Spoken Expression

Volume 5, Issue 3

0 -- 0Manu Mathew Thomas, Gabor Liktor, Christopher Peters 0002, SungYe Kim, Karthik Vaidyanathan, Angus G. Forbes. Temporally Stable Real-Time Joint Neural Denoising and Supersampling
0 -- 0Carsten Benthin, Radoslaw Drabinski, Lorenzo Tessari, Addis Dittebrandt. PLOC++: Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction Revisited
0 -- 0Laurent Belcour, Thomas Deliot, Wilhem Barbier, Cyril Soler. A Data-Driven Paradigm for Precomputed Radiance Transfer
0 -- 0Kerry A. Seitz, Theresa Foley, Serban D. Porumbescu, John D. Owens. Supporting Unified Shader Specialization by Co-opting C++ Features
0 -- 0Ingo Wald, Steven G. Parker. Data Parallel Path Tracing with Object Hierarchies
0 -- 0Tianyu Li, Wenyou Wang, Daqi Lin, Cem Yuksel. Virtual Blue Noise Lighting
0 -- 0Markus Schütz, Bernhard Kerbl, Michael Wimmer 0001. Software Rasterization of 2 Billion Points in Real Time
0 -- 0Cem Yuksel. High-Performance Polynomial Root Finding for Graphics
0 -- 0Andrew Adams, Dillon Sharlet. Better Fixed-Point Filtering with Averaging Trees
0 -- 0Wilhem Barbier, Jonathan Dupuy. Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies
0 -- 0Max Oberberger, Matthäus G. Chajdas, Rüdiger Westermann. Spatiotemporal Variance-Guided Filtering for Motion Blur
0 -- 0Alexander Reshetov. Ray/Ribbon Intersections

Volume 5, Issue 2

0 -- 0Harsimran Kaur, Swati Jindal, Roberto Manduchi. Rethinking Model-Based Gaze Estimation
0 -- 0Marie Eckert, Thomas Robotham, Emanuël A. P. Habets, Olli S. Rummukainen. Pupillary Light Reflex Correction for Robust Pupillometry in Virtual Reality
0 -- 0Maurice Koch, Daniel Weiskopf, Kuno Kurzhals. A Spiral into the Mind: Gaze Spiral Visualization for Mobile Eye Tracking
0 -- 0Maike P. Stoeve, Markus Wirth, Rosanna Farlock, André Antunovic, Victoria Müller, Bjoern M. Eskofier. Eye Tracking-Based Stress Classification of Athletes in Virtual Reality

Volume 5, Issue 1

0 -- 0Roc R. Currius, Ulf Assarsson, Erik Sintorn. Real-Time Hair Filtering with Convolutional Neural Networks
0 -- 0Joao Liborio Cardoso, Bernhard Kerbl, Lei Yang, Yury Uralsky, Michael Wimmer 0001. Training and Predicting Visual Error for Real-Time Applications
0 -- 0Avirup Mandal, Parag Chaudhuri, Subhasis Chaudhuri. Interactive Physics-Based Virtual Sculpting with Haptic Feedback
0 -- 0Yang Xu, Yuanfa Jiang, Junbo Zhang, Kang Li, Guohua Geng. Real-Time Ray-Traced Soft Shadows of Environmental Lighting by Conical Ray Culling
0 -- 0Héloïse de Dinechin, Laurent Belcour. Rendering Layered Materials with Diffuse Interfaces
0 -- 0Christoph Peters, Bastian Kuth, Quirin Meyer. Permutation Coding for Vertex-Blend Attribute Compression
0 -- 0Peiteng Shi, Markus Billeter, Elmar Eisemann. Stereo-consistent screen-space ambient occlusion
0 -- 0Matheus Prado Prandini Faria, Etienne Silva Julia, Marcelo Zanchetta do Nascimento, Rita Maria da Silva Julia. Investigating the Performance of Various Deep Neural Networks-based Approaches Designed to Identify Game Events in Gameplay Footage
0 -- 0Ian Mason, Sebastian Starke, Taku Komura. Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases
0 -- 0Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang. Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games
0 -- 0Maud Lastic, Damien Rohmer, Guillaume Cordonnier, Claude Jaupart, Fabrice Neyret, Marie-Paule Cani. Interactive simulation of plume and pyroclastic volcanic ejections
0 -- 0Wouter Raateland, Torsten Hädrich, Jorge Alejandro Amador Herrera, Daniel T. Banuti, Wojciech Palubicki, Sören Pirk, Klaus Hildebrandt, Dominik L. Michels. DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU
0 -- 0Zhiying Fu, Rui Xu, Shiqing Xin, Shuang-Min Chen, Changhe Tu, Chenglei Yang, Lin Lu. EasyVRModeling: Easily Create 3D Models by an Immersive VR System
0 -- 0Nejc Macek, Baran Usta, Elmar Eisemann, Ricardo Marroquim. Real-Time Relighting of Human Faces with a Low-Cost Setup
0 -- 0Yingruo Fan, Zhaojiang Lin, Jun Saito, Wenping Wang, Taku Komura. Joint Audio-Text Model for Expressive Speech-Driven 3D Facial Animation
0 -- 0Aakash K. T., Eric Heitz, Jonathan Dupuy, P. J. Narayanan. Bringing Linearly Transformed Cosines to Anisotropic GGX