Journal: Programming and Computer Software

Volume 34, Issue 5

245 -- 256E. A. Yusov, V. E. Turlapov. Adaptive terrain triangulation using the representation of quad trees by vertex textures and wavelet estimation of vertex significance
257 -- 266V. A. Bobkov, Yu. S. Borisov, A. V. Inzartsev, S. V. Mel'man. Simulation program complex for studying motion control methods for autonomous underwater vehicles
267 -- 270G. V. Borisenko, A. M. Denisov, A. S. Krylov. A diffusion method for image filtering and sharpening
271 -- 278Victor A. Debelov, G. G. Smirnova, L. F. Vasilyeva. An extension of the light meshes method for three-dimensional scenes with semitransparent surfaces
279 -- 293D. B. Volegov, D. V. Yurin. Preliminary coarse image registration by using straight lines found on them for constructing super resolution mosaics and 3D scene recovery
294 -- 303B. Kh. Barladian, A. G. Voloboi, K. A. Vostryakov, V. A. Galaktionov, L. Z. Shapiro. The use of coherent ray tracing for physically accurate rendering