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- Arthur Maneuvrier, Hannes Westermann. The Phi Angle: A Theoretical Essay on Sense of Presence, Human Factors, and Performance in Virtual Reality. Presence, 29:141-169, July 2022.
- Wil J. Norton, Jacob Sauer, David Gerhard. A Quantifiable Framework for Describing Immersion. Presence, 29:191-200, July 2022.
- Jacob Sinclair, Hemmaphan Suwanwiwat, Ickjai Lee. A Virtual Reality and Questionnaire Approach to Gathering Real-World Data for Agent-Based Crowd Simulation Models. Presence, 28:293-312, May 2022.
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- Lea Frentzel-Beyme, Nicole C. Krämer. Back to the Past - An Experimental Investigation of the Effects of Immersive Historical Environments on Empathy and Morality. Presence, 29:91-111, July 2022.
- Tomás Novácek, Marcel Jirina. Overview of Controllers of User Interface for Virtual Reality. Presence, 29:37-90, July 2022.
- Aliane Loureiro Krassmann, Miguel Melo, Darque Pinto, Bruno Peixoto, Maximino Bessa, Magda Bercht. What Is the Relationship between the Sense of Presence and Learning in Virtual Reality? A 24-Year Systematic Literature Review. Presence, 28:247-265, May 2022.
- Benjamin (Benjy) J. Li, Hui-Min Lee. Emotional Personalization in Immersive Journalism: Exploring the Influence of Emotional Testimonies and Modality on Emotional Valence, Presence, Empathy, and Recall. Presence, 28:281-292, May 2022.
- Hansika Kapoor, Anirudh Tagat, Sampada Karandikar, Arunima Ticku. How to Catch 'Em All? An Investigation of Personality and Gameplay Styles in Pokémon GO. Presence, 29:23-36, July 2022.