Journal: PsychNology Journal

Volume 11, Issue 3

191 -- 211Samanta Alves, António Marques, Cristina Queiros, Verónica Orvalho. LIFEisGAME Prototype: A Serious Game about Emotions for Children with Autism Spectrum Disorders
213 -- 233Eliane Du, Ethel Quayle, Hamish Macleod. Service Providers' Perceptions on the Uptake of Computerised Cognitive Behavioural Therapy (CCBT)
235 -- 249Rene Sebena, Olga Orosova, Jozef Benka. Are self-regulation and depressive symptoms predictors of problematic Internet use among first year university students?

Volume 11, Issue 2

113 -- 118. Front Matters
119 -- 136Fátima González-Palau, Manuel Franco, Josó M. Toribio, Raquel Losada, Esther Parra, Panagiotis D. Bamidis. Designing a Computer-based Rehabilitation Solution for Older Adults: The Importance of Testing Usability
137 -- 157Daniel M. Shafer. An Integrative Model of Predictors of Enjoyment in Console versus Mobile Video Games
159 -- 184Tim Coughlan, Kerstin Leder Mackley, Michael Brown, Sarah Martindale, Stephan Schlögl, Becky Mallaband, John Arnott, Jettie Hoonhout, Dalila Szostak, Robin Brewer, Erika Poole, Antti Pirhonen, Val Mitchell, Sarah Pink, Nicolas Hine. Current Issues and Future Directions in Methods for Studying Technology in the Home

Volume 11, Issue 1

1 -- 10. Front Matters, Table of Content and Editorial Preface
11 -- 20Elena Solomon. Homemade and Hell Raising Through Craft, Activism, and Do-It-Yourself Culture
21 -- 42Barbara Nascimento Duarte. The Body Hacktivism Movement: A Talk About the Body
43 -- 65Florencio Cabello, Marta G. Franco, Alex Haché. The Social Web beyond 'Walled Gardens': Interoperability, Federation and the Case of Lorea/n-1
67 -- 90Juan E. Gilbert, Andrea E. Johnson. A Study of Admissions Software for Achieving Diversity
91 -- 112Cueponcaxochitl Dianna Moreno Sandoval. Critical Ancestral Computing: A Culturally Relevant Computer Science Education