291 | -- | 293 | Lars Erik Holmquist, Albrecht Schmidt, Brygg Ullmer. Tangible interfaces in perspective |
294 | -- | 309 | Tom Djajadiningrat, Stephan Wensveen, Joep W. Frens, Kees C. J. Overbeeke. Tangible products: redressing the balance between appearance and action |
310 | -- | 325 | Thomas Binder, Giorgio De Michelis, Michael Gervautz, Giulio Jacucci, Kresimir Matkovic, Thomas Psik, Ina Wagner. Supporting configurability in a mixed-media environment for design students |
326 | -- | 337 | Timothy S. McNerney. From turtles to Tangible Programming Bricks: explorations in physical language design |
338 | -- | 346 | Ehud Sharlin, Benjamin Watson, Yoshifumi Kitamura, Fumio Kishino, Yuichi Itoh. On tangible user interfaces, humans and spatiality |
347 | -- | 358 | Kenneth P. Fishkin. A taxonomy for and analysis of tangible interfaces |
359 | -- | 369 | Orit Shaer, Nancy Leland, Eduardo H. Calvillo-Gamez, Robert J. K. Jacob. The TAC paradigm: specifying tangible user interfaces |
370 | -- | 373 | Christopher Richard Wren, Carson J. Reynolds. Minimalism in ubiquitous interface design |
374 | -- | 376 | Zhiying Zhou, Adrian David Cheok, Jiun Horng Pan. 3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio |
377 | -- | 381 | Petra Fagerberg, Anna Ståhl, Kristina Höök. eMoto: emotionally engaging interaction |
382 | -- | 384 | Miriam Konkel, Vivian Leung, Brygg Ullmer, Catherine Hu. Tagaboo: a collaborative children s game based upon wearable RFID technology |
385 | -- | 388 | Caroline Hummels, Aadjan van der Helm. ISH and the search for resonant tangible interaction |