Journal: IEEE Software

Volume 1, Issue 4

7 -- 0Ted G. Lewis. Comment on "Capital-intensive Software Technology"
7 -- 8Peter Wegner. Author's Reply
10 -- 26Mary Shaw. Abstraction Techniques in Modern Programming Languages
28 -- 36Tracy Larrabee, Chad L. Mitchell. Gambit: A Prototyping Approach to Video Game Design
39 -- 52Jeffrey Scott Vitter. US&R: A New Framework for Redoing
54 -- 64Ted G. Lewis, Keith R. Spitz, Paul E. McKenney. An Interleave Principle for Demonstrating concurrent Programs
66 -- 75Philippe Kruchten, Edmond Schonberg, Jacob Schwart. Software Prototyping using the SETL Programming Language
77 -- 93Rodney Farrow. Generating a Production compiler from an Attribute Grammar