Journal: IEEE Software

Volume 14, Issue 4

4 -- 0Alan M. Davis. From the Editor: Software s Future Is in the Cards
15 -- 17Robert L. Glass. Soapbox: Telling Good Numbers from Bad Ones
18 -- 0Maarten Boasson. Insider: The Foolishness of Fashion
21 -- 24Andrew Sears, Arnold M. Lund. Guest Editors Introduction: Creating Effective User Interfaces
26 -- 28Wayne D. Gray. Discount Usability - Point: Who Ya Gonna Call? You re on Your Own
27 -- 28Jakob Nielsen. Discount Usability - Counterpoint: Something Is Better than Nothing
29 -- 39Laura A. Valaer, Robert G. Babb II. Choosing A User Interface Development Tool
40 -- 47Angel R. Puerta. A Model-Based Interface Development Environment
51 -- 57Dave Roberts, Dick Berry, Scott Isensee, John Mullaly. Developing Software Using OVID
58 -- 65Michael G. Morris, Andrew Dillon. How User Perceptions Influence Software Use
66 -- 72Catherine Plaisant, Anne Rose, Ben Shneiderman, Ajit J. Vanniamparampil. Low-Effort, High-Payoff User Interface Reengineering
73 -- 83Jeffrey M. Voas, Frank Charron, Gary McGraw, Keith W. Miller, Michael Friedman. Predicting How Badly Good Software Can Behave
84 -- 92Wilhelm Rossak, Vassilka Kirova, Leon Jololian, Harold W. Lawson, Tamar Zemel. A Generic Model for Software Architectures
93 -- 95Jeffrey M. Voas. Quality Time: Can Clean Pipes Produce Dirty Water?
96 -- 97Brian Henderson-Sellers. Manager: OO Project Management: The Need for Process
98 -- 99Jakob Nielsen. Interface: Learning from the Real World
107 -- 113David Sharon. Toolbox: Year 2000 Tool Classification Scheme
119 -- 120Steve McConnell. Best Practices: The Programmer Writing