3 | -- | 6 | Forrest Shull. Protection from Wishful Thinking |
9 | -- | 10 | Grady Booch. The Soul of a New Watson |
11 | -- | 14 | Daniel Brolund, Ola Ellnestam. Code Pick-Up Sticks |
15 | -- | 18 | Darja Smite, Claes Wohlin. A Whisper of Evidence in Global Software Engineering |
19 | -- | 21 | Han Schaminée, Hans Aerts. Short and Winding Road: Software in Car Navigation Systems |
22 | -- | 25 | John M. Favaro, Shari Lawrence Pfleeger. Guest Editors Introduction: Software as a Business |
26 | -- | 30 | Karl Popp. Software Industry Business Models |
31 | -- | 35 | Juho Lindman, Matti Rossi, Anna Paajanen. Matching Open Source Software Licenses with Corresponding Business Models |
36 | -- | 41 | Mikko Riepula. Sharing Source Code with Clients: A Hybrid Business and Development Model |
42 | -- | 47 | Arto Ojala, Pasi Tyrväinen. Developing Cloud Business Models: A Case Study on Cloud Gaming |
48 | -- | 57 | Kieran Conboy, Sharon Coyle, Xiaofeng Wang, Minna Pikkarainen. People over Process: Key Challenges in Agile Development |
58 | -- | 63 | Mark Ardis, Pierre Bourque, Thomas B. Hilburn, Kahina Lasfer, Scott Lucero, James McDonald, Arthur B. Pyster, Mary M. Shaw. Advancing Software Engineering Professional Education |
64 | -- | 73 | Nuno Jardim Nunes, Larry L. Constantine, Rick Kazman. iUCP: Estimating Interactive-Software Project Size with Enhanced Use-Case Points |
74 | -- | 83 | Anna Sandberg, Lars Pareto, Thomas Arts. Agile Collaborative Research: Action Principles for Industry-Academia Collaboration |
84 | -- | 85 | Neil A. M. Maiden. What Time Is It, Eccles? |
86 | -- | 91 | Juan Manuel Carrillo-de-Gea, Joaquín Nicolás, José Luis Fernández Alemán, José Ambrosio Toval Álvarez, Christof Ebert, Aurora Vizcaíno. Requirements Engineering Tools |
92 | -- | 94 | Frank Buschmann. Gardening Your Architecture, Part 1: Refactoring |
96 | -- | 0 | Diomidis Spinellis. Agility Drivers |