Journal: IEEE Software

Volume 28, Issue 5

4 -- 7Forrest Shull. Managing Montezuma: Handling All the Usual Challenges of Software Development, and Making It Fun: An Interview with Ed Beach
9 -- 11Gary McGraw. Technology Transfer: A Software Security Marketplace Case Study
12 -- 13Grady Booch. Unintentional and Unbalanced Transparency
14 -- 15Robert L. Glass, Iris Vessey. Naïveté Squared: In Search of Two Taxonomies and a Mapping between Them
16 -- 20Paulo Anselmo da Mota Silveira Neto, Per Runeson, Ivan do Carmo Machado, Eduardo Santana de Almeida, Silvio Romero de Lemos Meira, Emelie Engström. Testing Software Product Lines
21 -- 23Frank Buschmann. Gardening Your Architecture, Part 2: Reengineering and Rewriting
24 -- 26Michiel van Genuchten, Les Hatton. Software Mileage
27 -- 29Clark Verbrugge, Paul Kruszewski. Guest Editors' Introduction: Engineering Fun
30 -- 37André Wilson Brotto Furtado, André L. M. Santos, Geber L. Ramalho, Eduardo Santana de Almeida. Improving Digital Game Development with Software Product Lines
38 -- 44Alexandre Denault, Jörg Kienzle. Journey: A Massively Multiplayer Online Game Middleware
46 -- 52Eduardo Jiménez Jimenez, Kenny Mitchell, Francisco J. Serón. Capture and Analysis of Racing Gameplay Metrics
53 -- 59Chris Lewis 0002, Jim Whitehead. Repairing Games at Runtime or, How We Learned to Stop Worrying and Love Emergence
60 -- 66Darja Smite, Claes Wohlin. Strategies Facilitating Software Product Transfers
67 -- 75Vieri Del Bianco, Luigi Lavazza, Sandro Morasca, Davide Taibi. A Survey on Open Source Software Trustworthiness
76 -- 84Rodolfo Toledo, Éric Tanter. Access Control in JavaScript
86 -- 91Panos Louridas. Test Management
92 -- 94Olly Gotel, Stephen J. Morris. Requirements Tracery
96 -- 0Diomidis Spinellis. Faking It