4 | -- | 7 | Forrest Shull. Managing Montezuma: Handling All the Usual Challenges of Software Development, and Making It Fun: An Interview with Ed Beach |
9 | -- | 11 | Gary McGraw. Technology Transfer: A Software Security Marketplace Case Study |
12 | -- | 13 | Grady Booch. Unintentional and Unbalanced Transparency |
14 | -- | 15 | Robert L. Glass, Iris Vessey. Naïveté Squared: In Search of Two Taxonomies and a Mapping between Them |
16 | -- | 20 | Paulo Anselmo da Mota Silveira Neto, Per Runeson, Ivan do Carmo Machado, Eduardo Santana de Almeida, Silvio Romero de Lemos Meira, Emelie Engström. Testing Software Product Lines |
21 | -- | 23 | Frank Buschmann. Gardening Your Architecture, Part 2: Reengineering and Rewriting |
24 | -- | 26 | Michiel van Genuchten, Les Hatton. Software Mileage |
27 | -- | 29 | Clark Verbrugge, Paul Kruszewski. Guest Editors' Introduction: Engineering Fun |
30 | -- | 37 | André Wilson Brotto Furtado, André L. M. Santos, Geber L. Ramalho, Eduardo Santana de Almeida. Improving Digital Game Development with Software Product Lines |
38 | -- | 44 | Alexandre Denault, Jörg Kienzle. Journey: A Massively Multiplayer Online Game Middleware |
46 | -- | 52 | Eduardo Jiménez Jimenez, Kenny Mitchell, Francisco J. Serón. Capture and Analysis of Racing Gameplay Metrics |
53 | -- | 59 | Chris Lewis 0002, Jim Whitehead. Repairing Games at Runtime or, How We Learned to Stop Worrying and Love Emergence |
60 | -- | 66 | Darja Smite, Claes Wohlin. Strategies Facilitating Software Product Transfers |
67 | -- | 75 | Vieri Del Bianco, Luigi Lavazza, Sandro Morasca, Davide Taibi. A Survey on Open Source Software Trustworthiness |
76 | -- | 84 | Rodolfo Toledo, Éric Tanter. Access Control in JavaScript |
86 | -- | 91 | Panos Louridas. Test Management |
92 | -- | 94 | Olly Gotel, Stephen J. Morris. Requirements Tracery |
96 | -- | 0 | Diomidis Spinellis. Faking It |