| 7 | -- | 10 | Johanna Rothman, Shane Hastie. Lessons Learned from Leading Workshops about Geographically Distributed Agile Teams |
| 11 | -- | 13 | Grady Booch. From Minecraft to Minds |
| 14 | -- | 15 | Neil A. M. Maiden. So, What Is Requirements Work? |
| 16 | -- | 17 | Dennis Mancl, Steven Fraser. Software Tools Research: SPLASH Panel Discussion |
| 18 | -- | 23 | Filippo Lanubile, Fabio Calefato, Christof Ebert. Group Awareness in Global Software Engineering |
| 30 | -- | 36 | Mehdi Mirakhorli, Jane Cleland-Huang. Traversing the Twin Peaks |
| 38 | -- | 45 | Lianping Chen, Muhammad Ali Babar, Bashar Nuseibeh. Characterizing Architecturally Significant Requirements |
| 46 | -- | 53 | Humberto Cervantes, Perla Velasco Elizondo, Rick Kazman. A Principled Way to Use Frameworks in Architecture Design |
| 54 | -- | 60 | Michael W. Whalen, Andrew Gacek, Darren D. Cofer, Anitha Murugesan, Mats Per Erik Heimdahl, Sanjai Rayadurgam. Your "What" Is My "How": Iteration and Hierarchy in System Design |
| 61 | -- | 67 | David Ameller, Claudia P. Ayala, Jordi Cabot, Xavier Franch. Non-functional Requirements in Architectural Decision Making |
| 68 | -- | 73 | Katharina Sägesser, Bonney Joseph, Rainer Grau. Introducing an Iterative Life-Cycle Model at Credit Suisse IT Switzerland |
| 74 | -- | 79 | Magne Jørgensen. Relative Estimation of Software Development Effort: It Matters with What and How You Compare |
| 80 | -- | 82 | Frank Buschmann, Kevlin Henney. Architecture and Agility: Married, Divorced, or Just Good Friends? |
| 83 | -- | 86 | Gerard J. Holzmann. Landing a Spacecraft on Mars |
| 87 | -- | 90 | David Budgen. Design Patterns: Magic or Myth? |