Journal: IEEE T. Human-Machine Systems

Volume 50, Issue 4

277 -- 286Chris P. Brennan, Paul J. McCullagh, Gaye Lightbody, Leo Galway, Sally I. McClean, Piotr Stawicki, Felix Gembler, Ivan Volosyak, Elaine Armstrong, Eileen Thompson. Performance of a Steady-State Visual Evoked Potential and Eye Gaze Hybrid Brain-Computer Interface on Participants With and Without a Brain Injury
287 -- 297Reza Abiri, Soheil Borhani, Justin Kilmarx, Connor Esterwood, Yang Jiang 0001, Xiaopeng Zhao. A Usability Study of Low-Cost Wireless Brain-Computer Interface for Cursor Control Using Online Linear Model
298 -- 305Thea Radüntz, Beate Meffert. Cross-Modality Matching for Evaluating User Experience of Emerging Mobile EEG Technology
306 -- 316Yifei Huang, Minjie Cai, Yoichi Sato. An Ego-Vision System for Discovering Human Joint Attention
317 -- 326Tobias Grundgeiger, Thomas Wurmb, Oliver Happel. Statistical Modeling of Visual Attention of Junior and Senior Anesthesiologists During the Induction of General Anesthesia in Real and Simulated Cases
327 -- 336Hong-Chih Chan, Melissa M. Lee, Gurtej Singh Saini, Mitch Pryor, Eric van Oort. Development and Validation of a Scenario-Based Drilling Simulator for Training and Evaluating Human Factors
337 -- 348Ramiro Serrano Vergel, Pedro Morillo Tena, Sergio Casas-Yrurzum, Carolina Cruz-Neira. A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training
349 -- 357Maryam Rezaie, Morteza Malekmakan, Ali Asghar Nazari Shirehjini, Shervin Shirmohammadi. The Effect of Room Complexity on Physical Object Selection Performance in 3-D Mobile User Interfaces