0 | -- | 0 | Z. O. Toups, Nicolas J. LaLone, Sultan A. Alharthi, Hitesh Nidhi Sharma, Andrew M. Webb. Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces |
0 | -- | 0 | Audrey Girouard, Orit Shaer, Erin Treacy Solovey, G. Michael Poor, Robert J. K. Jacob. The Reality of Reality-Based Interaction: Understanding the Impact of a Framework as a Research Tool |
0 | -- | 0 | Anupriya Tuli, Shruti Dalvi, Neha Kumar, Pushpendra Singh 0001. "It's a girl thing": Examining Challenges and Opportunities around Menstrual Health Education in India |
0 | -- | 0 | Mingming Fan 0001, Jinglan Lin, Christina Chung, Khai N. Truong. Concurrent Think-Aloud Verbalizations and Usability Problems |
0 | -- | 0 | Daniel Orth, Clementine Thurgood, Elise van den Hoven. Designing Meaningful Products in the Digital Age: How Users Value Their Technological Possessions |
0 | -- | 0 | Tian Lin, Daniel E. Capecci, Donovan Ellis, Harold Rocha, Sandeep Dommaraju, Daniela A. S. de Oliveira, Natalie C. Ebner. Susceptibility to Spear-Phishing Emails: Effects of Internet User Demographics and Email Content |
0 | -- | 0 | Shagun Jhaver, Iris Birman, Eric Gilbert, Amy Bruckman. Human-Machine Collaboration for Content Regulation: The Case of Reddit Automoderator |
0 | -- | 0 | Jennifer Pearson 0001, Simon Robinson, Thomas Reitmaier, Matt Jones 0001, Anirudha Joshi. Diversifying Future-Making Through Itinerative Design |