243 | -- | 248 | Yung-Yu Chuang, Aseem Agarwala, Brian Curless, David Salesin, Richard Szeliski. Video matting of complex scenes |
249 | -- | 256 | Raanan Fattal, Dani Lischinski, Michael Werman. Gradient domain high dynamic range compression |
257 | -- | 266 | Frédo Durand, Julie Dorsey. Fast bilateral filtering for the display of high-dynamic-range images |
267 | -- | 276 | Erik Reinhard, Michael M. Stark, Peter Shirley, James A. Ferwerda. Photographic tone reproduction for digital images |
277 | -- | 280 | Tomihisa Welsh, Michael Ashikhmin, Klaus Mueller. Transferring color to greyscale images |
281 | -- | 290 | Eitan Grinspun, Petr Krysl, Peter Schröder. CHARMS: a simple framework for adaptive simulation |
291 | -- | 294 | James F. O Brien, Adam W. Bargteil, Jessica K. Hodgins. Graphical modeling and animation of ductile fracture |
295 | -- | 301 | Jeffrey Smith, Jessica K. Hodgins, Irving Oppenheim, Andrew P. Witkin. Creating models of truss structures with optimization |
302 | -- | 311 | Barbara Cutler, Julie Dorsey, Leonard McMillan, Matthias Müller, Robert Jagnow. A procedural approach to authoring solid models |
312 | -- | 321 | Henning Biermann, Ioana M. Martin, Fausto Bernardini, Denis Zorin. Cut-and-paste editing of multiresolution surfaces |
322 | -- | 329 | Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus H. Gross. Pointshop 3D: an interactive system for point-based surface editing |
330 | -- | 338 | Ken Museth, David E. Breen, Ross T. Whitaker, Alan H. Barr. Level set surface editing operators |
339 | -- | 346 | Tao Ju, Frank Losasso, Scott Schaefer, Joe D. Warren. Dual contouring of hermite data |
347 | -- | 354 | Pierre Alliez, Mark Meyer, Mathieu Desbrun. Interactive geometry remeshing |
355 | -- | 361 | Xianfeng Gu, Steven J. Gortler, Hugues Hoppe. Geometry images |
362 | -- | 371 | Bruno Lévy, Sylvain Petitjean, Nicolas Ray, Jérôme Maillot. Least squares conformal maps for automatic texture atlas generation |
372 | -- | 379 | Pierre-Marie Gandoin, Olivier Devillers. Progressive lossless compression of arbitrary simplicial complexes |
380 | -- | 387 | Marc Alexa. Linear combination of transformations |
388 | -- | 398 | Tony Ezzat, Gadi Geiger, Tomaso Poggio. Trainable videorealistic speech animation |
399 | -- | 407 | Christoph Bregler, Lorie Loeb, Erika Chuang, Hrishi Deshpande. Turning to the masters: motion capturing cartoons |
408 | -- | 416 | C. Karen Liu, Zoran Popovic. Synthesis of complex dynamic character motion from simple animations |
417 | -- | 426 | Bruce Blumberg, Marc Downie, Yuri A. Ivanov, Matt Berlin, Michael Patrick Johnson, Bill Tomlinson. Integrated learning for interactive synthetic characters |
427 | -- | 437 | Wojciech Matusik, Hanspeter Pfister, Addy Ngan, Paul A. Beardsley, Remo Ziegler, Leonard McMillan. Image-based 3D photography using opacity hulls |
438 | -- | 446 | Szymon Rusinkiewicz, Olaf A. Hall-Holt, Marc Levoy. Real-time 3D model acquisition |
447 | -- | 456 | Wei-Chao Chen, Jean-Yves Bouguet, Michael H. Chu, Radek Grzeszczuk. Light field mapping: efficient representation and hardware rendering of surface light fields |
457 | -- | 464 | Zhunping Zhang, Lifeng Wang, Baining Guo, Heung-Yeung Shum. Feature-based light field morphing |
465 | -- | 472 | Yan Li, Tian-Shu Wang, Heung-Yeung Shum. Motion texture: a two-level statistical model for character motion synthesis |
473 | -- | 482 | Lucas Kovar, Michael Gleicher, Frederic H. Pighin. Motion graphs |
483 | -- | 490 | Okan Arikan, David A. Forsyth. Interactive motion generation from examples |
491 | -- | 500 | Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jessica K. Hodgins, Nancy S. Pollard. Interactive control of avatars animated with human motion data |
501 | -- | 508 | Katherine Pullen, Christoph Bregler. Motion capture assisted animation: texturing and synthesis |
509 | -- | 516 | Lutz Latta, Andreas Kolb. Homomorphic factorization of BRDF-based lighting computation |
517 | -- | 526 | Ravi Ramamoorthi, Pat Hanrahan. Frequency space environment map rendering |
527 | -- | 536 | Peter-Pike J. Sloan, Jan Kautz, John Snyder. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments |
537 | -- | 546 | Parag Tole, Fabio Pellacini, Bruce Walter, Donald P. Greenberg. Interactive global illumination in dynamic scenes |
547 | -- | 556 | Paul E. Debevec, Andreas Wenger, Chris Tchou, Andrew Gardner, Jamie Waese, Tim Hawkins. A lighting reproduction approach to live-action compositing |
557 | -- | 562 | Marc Stamminger, George Drettakis. Perspective shadow maps |
563 | -- | 566 | Fabio Pellacini, Parag Tole, Donald P. Greenberg. A user interface for interactive cinematic shadow design |
567 | -- | 575 | Florent Duguet, George Drettakis. Robust epsilon visibility |
576 | -- | 581 | Henrik Wann Jensen, Juan Buhler. A rapid hierarchical rendering technique for translucent materials |
582 | -- | 585 | Doug L. James, Dinesh K. Pai. DyRT: dynamic response textures for real time deformation simulation with graphics hardware |
586 | -- | 593 | Steve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popovic. Interactive skeleton-driven dynamic deformations |
594 | -- | 603 | Robert Bridson, Ronald Fedkiw, John Anderson. Robust treatment of collisions, contact and friction for cloth animation |
604 | -- | 611 | Kwang-Jin Choi, Hyeong-Seok Ko. Stable but responsive cloth |
612 | -- | 619 | Brett Allen, Brian Curless, Zoran Popovic. Articulated body deformation from range scan data |
620 | -- | 629 | Yanyun Chen, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum. Interactive multiresolution hair modeling and editing |
630 | -- | 636 | Yanyun Chen, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum. Modeling and rendering of realistic feathers |
637 | -- | 644 | Sooha Park Lee, Jeremy B. Badler, Norman I. Badler. Eyes alive |
645 | -- | 652 | Michael Meehan, Brent Insko, Mary C. Whitton, Frederick P. Brooks Jr.. Physiological measures of presence in stressful virtual environments |
653 | -- | 656 | Stephen Brooks, Neil A. Dodgson. Self-similarity based texture editing |
657 | -- | 664 | Junhwan Kim, Fabio Pellacini. Jigsaw image mosaics |
665 | -- | 672 | Xin Tong, Jingdan Zhang, Ligang Liu, Xi Wang, Baining Guo, Heung-Yeung Shum. Synthesis of bidirectional texture functions on arbitrary surfaces |
673 | -- | 680 | Cyril Soler, Marie-Paule Cani, Alexis Angelidis. Hierarchical pattern mapping |
681 | -- | 682 | Ken Perlin. Improving noise |
683 | -- | 692 | Michael Deering, David Naegle. The SAGE graphics architecture |
693 | -- | 702 | Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter D. Kirchner, James T. Klosowski. Chromium: a stream-processing framework for interactive rendering on clusters |
703 | -- | 712 | Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan. Ray tracing on programmable graphics hardware |
713 | -- | 720 | Paul Lalonde, Eric Schenk. Shader-driven compilation of rendering assets |
721 | -- | 728 | Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jensen. Physically based modeling and animation of fire |
729 | -- | 735 | Arnauld Lamorlette, Nick Foster. Structural modeling of flames for a production environment |
736 | -- | 744 | Douglas Enright, Stephen R. Marschner, Ronald Fedkiw. Animation and rendering of complex water surfaces |
754 | -- | 0 | Jarke J. van Wijk. Image based flow visualization |
755 | -- | 762 | Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Phillip L. Davidson, Matthew Webb, John F. Hughes, Adam Finkelstein. WYSIWYG NPR: drawing strokes directly on 3D models |
763 | -- | 768 | David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon Petty, Nate Robins. Painting and rendering textures on unparameterized models |
769 | -- | 776 | Douglas DeCarlo, Anthony Santella. Stylization and abstraction of photographs |
777 | -- | 784 | William A. Barrett, Alan S. Cheney. Object-based image editing |
785 | -- | 790 | David Benson, Joel Davis. Octree textures |