Journal: ACM Trans. Graph.

Volume 21, Issue 4

807 -- 832Robert Osada, Thomas A. Funkhouser, Bernard Chazelle, David P. Dobkin. Shape distributions
833 -- 854Benjamin B. Bederson, Ben Shneiderman, Martin Wattenberg. Ordered and quantum treemaps: Making effective use of 2D space to display hierarchies
855 -- 873Greg Turk, James F. O Brien. Modelling with implicit surfaces that interpolate
874 -- 890Alla Sheffer, Eric de Sturler. Smoothing an overlay grid to minimize linear distortion in texture mapping

Volume 21, Issue 3

243 -- 248Yung-Yu Chuang, Aseem Agarwala, Brian Curless, David Salesin, Richard Szeliski. Video matting of complex scenes
249 -- 256Raanan Fattal, Dani Lischinski, Michael Werman. Gradient domain high dynamic range compression
257 -- 266Frédo Durand, Julie Dorsey. Fast bilateral filtering for the display of high-dynamic-range images
267 -- 276Erik Reinhard, Michael M. Stark, Peter Shirley, James A. Ferwerda. Photographic tone reproduction for digital images
277 -- 280Tomihisa Welsh, Michael Ashikhmin, Klaus Mueller. Transferring color to greyscale images
281 -- 290Eitan Grinspun, Petr Krysl, Peter Schröder. CHARMS: a simple framework for adaptive simulation
291 -- 294James F. O Brien, Adam W. Bargteil, Jessica K. Hodgins. Graphical modeling and animation of ductile fracture
295 -- 301Jeffrey Smith, Jessica K. Hodgins, Irving Oppenheim, Andrew P. Witkin. Creating models of truss structures with optimization
302 -- 311Barbara Cutler, Julie Dorsey, Leonard McMillan, Matthias Müller, Robert Jagnow. A procedural approach to authoring solid models
312 -- 321Henning Biermann, Ioana M. Martin, Fausto Bernardini, Denis Zorin. Cut-and-paste editing of multiresolution surfaces
322 -- 329Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus H. Gross. Pointshop 3D: an interactive system for point-based surface editing
330 -- 338Ken Museth, David E. Breen, Ross T. Whitaker, Alan H. Barr. Level set surface editing operators
339 -- 346Tao Ju, Frank Losasso, Scott Schaefer, Joe D. Warren. Dual contouring of hermite data
347 -- 354Pierre Alliez, Mark Meyer, Mathieu Desbrun. Interactive geometry remeshing
355 -- 361Xianfeng Gu, Steven J. Gortler, Hugues Hoppe. Geometry images
362 -- 371Bruno Lévy, Sylvain Petitjean, Nicolas Ray, Jérôme Maillot. Least squares conformal maps for automatic texture atlas generation
372 -- 379Pierre-Marie Gandoin, Olivier Devillers. Progressive lossless compression of arbitrary simplicial complexes
380 -- 387Marc Alexa. Linear combination of transformations
388 -- 398Tony Ezzat, Gadi Geiger, Tomaso Poggio. Trainable videorealistic speech animation
399 -- 407Christoph Bregler, Lorie Loeb, Erika Chuang, Hrishi Deshpande. Turning to the masters: motion capturing cartoons
408 -- 416C. Karen Liu, Zoran Popovic. Synthesis of complex dynamic character motion from simple animations
417 -- 426Bruce Blumberg, Marc Downie, Yuri A. Ivanov, Matt Berlin, Michael Patrick Johnson, Bill Tomlinson. Integrated learning for interactive synthetic characters
427 -- 437Wojciech Matusik, Hanspeter Pfister, Addy Ngan, Paul A. Beardsley, Remo Ziegler, Leonard McMillan. Image-based 3D photography using opacity hulls
438 -- 446Szymon Rusinkiewicz, Olaf A. Hall-Holt, Marc Levoy. Real-time 3D model acquisition
447 -- 456Wei-Chao Chen, Jean-Yves Bouguet, Michael H. Chu, Radek Grzeszczuk. Light field mapping: efficient representation and hardware rendering of surface light fields
457 -- 464Zhunping Zhang, Lifeng Wang, Baining Guo, Heung-Yeung Shum. Feature-based light field morphing
465 -- 472Yan Li, Tian-Shu Wang, Heung-Yeung Shum. Motion texture: a two-level statistical model for character motion synthesis
473 -- 482Lucas Kovar, Michael Gleicher, Frederic H. Pighin. Motion graphs
483 -- 490Okan Arikan, David A. Forsyth. Interactive motion generation from examples
491 -- 500Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jessica K. Hodgins, Nancy S. Pollard. Interactive control of avatars animated with human motion data
501 -- 508Katherine Pullen, Christoph Bregler. Motion capture assisted animation: texturing and synthesis
509 -- 516Lutz Latta, Andreas Kolb. Homomorphic factorization of BRDF-based lighting computation
517 -- 526Ravi Ramamoorthi, Pat Hanrahan. Frequency space environment map rendering
527 -- 536Peter-Pike J. Sloan, Jan Kautz, John Snyder. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
537 -- 546Parag Tole, Fabio Pellacini, Bruce Walter, Donald P. Greenberg. Interactive global illumination in dynamic scenes
547 -- 556Paul E. Debevec, Andreas Wenger, Chris Tchou, Andrew Gardner, Jamie Waese, Tim Hawkins. A lighting reproduction approach to live-action compositing
557 -- 562Marc Stamminger, George Drettakis. Perspective shadow maps
563 -- 566Fabio Pellacini, Parag Tole, Donald P. Greenberg. A user interface for interactive cinematic shadow design
567 -- 575Florent Duguet, George Drettakis. Robust epsilon visibility
576 -- 581Henrik Wann Jensen, Juan Buhler. A rapid hierarchical rendering technique for translucent materials
582 -- 585Doug L. James, Dinesh K. Pai. DyRT: dynamic response textures for real time deformation simulation with graphics hardware
586 -- 593Steve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popovic. Interactive skeleton-driven dynamic deformations
594 -- 603Robert Bridson, Ronald Fedkiw, John Anderson. Robust treatment of collisions, contact and friction for cloth animation
604 -- 611Kwang-Jin Choi, Hyeong-Seok Ko. Stable but responsive cloth
612 -- 619Brett Allen, Brian Curless, Zoran Popovic. Articulated body deformation from range scan data
620 -- 629Yanyun Chen, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum. Interactive multiresolution hair modeling and editing
630 -- 636Yanyun Chen, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum. Modeling and rendering of realistic feathers
637 -- 644Sooha Park Lee, Jeremy B. Badler, Norman I. Badler. Eyes alive
645 -- 652Michael Meehan, Brent Insko, Mary C. Whitton, Frederick P. Brooks Jr.. Physiological measures of presence in stressful virtual environments
653 -- 656Stephen Brooks, Neil A. Dodgson. Self-similarity based texture editing
657 -- 664Junhwan Kim, Fabio Pellacini. Jigsaw image mosaics
665 -- 672Xin Tong, Jingdan Zhang, Ligang Liu, Xi Wang, Baining Guo, Heung-Yeung Shum. Synthesis of bidirectional texture functions on arbitrary surfaces
673 -- 680Cyril Soler, Marie-Paule Cani, Alexis Angelidis. Hierarchical pattern mapping
681 -- 682Ken Perlin. Improving noise
683 -- 692Michael Deering, David Naegle. The SAGE graphics architecture
693 -- 702Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter D. Kirchner, James T. Klosowski. Chromium: a stream-processing framework for interactive rendering on clusters
703 -- 712Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan. Ray tracing on programmable graphics hardware
713 -- 720Paul Lalonde, Eric Schenk. Shader-driven compilation of rendering assets
721 -- 728Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jensen. Physically based modeling and animation of fire
729 -- 735Arnauld Lamorlette, Nick Foster. Structural modeling of flames for a production environment
736 -- 744Douglas Enright, Stephen R. Marschner, Ronald Fedkiw. Animation and rendering of complex water surfaces
754 -- 0Jarke J. van Wijk. Image based flow visualization
755 -- 762Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Phillip L. Davidson, Matthew Webb, John F. Hughes, Adam Finkelstein. WYSIWYG NPR: drawing strokes directly on 3D models
763 -- 768David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon Petty, Nate Robins. Painting and rendering textures on unparameterized models
769 -- 776Douglas DeCarlo, Anthony Santella. Stylization and abstraction of photographs
777 -- 784William A. Barrett, Alan S. Cheney. Object-based image editing
785 -- 790David Benson, Joel Davis. Octree textures

Volume 21, Issue 2

87 -- 0Jessica K. Hodgins. Editorial
88 -- 105Carlos Andújar, Pere Brunet, Dolors Ayala. Topology-reducing surface simplification using a discrete solid representation
106 -- 131Nathan A. Carr, John C. Hart. Meshed atlases for real-time procedural solid texturing
132 -- 175D. J. Littlewood, P. A. Drakopoulos, Ganesh Subbarayan. Pareto-optimal formulations for cost versus colorimetric accuracy trade-offs in printer color management
176 -- 206Frédo Durand, George Drettakis, Claude Puech. The 3D visibility complex
207 -- 229Steve Zelinka, Michael Garland. Permission grids: practical, error-bounded simplification
230 -- 0Jessica K. Hodgins. Acknowledgments

Volume 21, Issue 1

1 -- 19Michael Ashikhmin, Peter Shirley. Steerable illumination textures
20 -- 51Tim Milliron, Robert J. Jensen, Ronen Barzel, Adam Finkelstein. A framework for geometric warps and deformations
52 -- 86Ron Goldman. On the algebraic and geometric foundations of computer graphics