Journal: IEEE Trans. Vis. Comput. Graph.

Volume 16, Issue 3

353 -- 354Mark A. Livingston, Ronald T. Azuma, Oliver Bimber, Hideo Saito. Guest Editors Introduction: Special Section on The International Symposium on Mixed and Augmented Reality (ISMAR)
355 -- 368Daniel Wagner, Gerhard Reitmayr, Alessandro Mulloni, Tom Drummond, Dieter Schmalstieg. Real-Time Detection and Tracking for Augmented Reality on Mobile Phones
369 -- 380Georg Klein, David W. Murray. Simulating Low-Cost Cameras for Augmented Reality Compositing
381 -- 393Sheng Liu, Hong Hua, Dewen Cheng. A Novel Prototype for an Optical See-Through Head-Mounted Display with Addressable Focus Cues
394 -- 410Christoph W. Borst, Jan-Phillip Tiesel, Christopher M. Best. Real-Time Rendering Method and Performance Evaluation of Composable 3D Lenses for Interactive VR
407 -- 418Yebin Liu, Qionghai Dai, Wenli Xu. A Point-Cloud-Based Multiview Stereo Algorithm for Free-Viewpoint Video
419 -- 433Ayelet Dominitz, Allen Tannenbaum. Texture Mapping via Optimal Mass Transport
434 -- 438Jirí Havel, Adam Herout. Yet Faster Ray-Triangle Intersection (Using SSE4)
439 -- 454Niklas Elmqvist, Jean-Daniel Fekete. Hierarchical Aggregation for Information Visualization: Overview, Techniques, and Design Guidelines
455 -- 467Emmanuel Pietriga, Olivier Bau, Caroline Appert. Representation-Independent In-Place Magnification with Sigma Lenses
468 -- 483Niklas Elmqvist, Yann Riche, Nathalie Henry Riche, Jean-Daniel Fekete. Melange: Space Folding for Visual Exploration
484 -- 498Pavol Novotný, Leonid I. Dimitrov, Milos Srámek. Enhanced Voxelization and Representation of Objects with Sharp Details in Truncated Distance Fields
499 -- 512Balázs Csébfalvi. An Evaluation of Prefiltered B-Spline Reconstruction for Quasi-Interpolation on the Body-Centered Cubic Lattice
513 -- 528Adrian Munteanu, Dan C. Cernea, Alin Alecu, Jan Cornelis, Peter Schelkens. Scalable L-Infinite Coding of Meshes