Journal: IEEE Trans. Vis. Comput. Graph.

Volume 17, Issue 8

1033 -- 0Ming C. Lin. Editor s Note
1034 -- 1035Manuel M. Oliveira, Daniel G. Aliaga. Guest Editor s Introduction: Special Section on the Symposium on Interactive 3D Graphics and Games (I3D)
1036 -- 1047Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke. Stochastic Transparency
1048 -- 1059Samuli Laine, Tero Karras. Efficient Sparse Voxel Octrees
1060 -- 1070Christian Miller, Okan Arikan, Don Fussell. Frankenrigs: Building Character Rigs from Multiple Sources
1071 -- 1081Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick. Improving Shape Depiction under Arbitrary Rendering
1082 -- 1095Chenglei Wu, Yebin Liu, Qionghai Dai, Bennett Wilburn. Fusing Multiview and Photometric Stereo for 3D Reconstruction under Uncalibrated Illumination
1096 -- 1107Ares Lagae, Sylvain Lefebvre, Philip Dutré. Improving Gabor Noise
1108 -- 1121Anthony Pajot, Loïc Barthe, Mathias Paulin, Pierre Poulin. Representativity for Robust and Adaptive Multiple Importance Sampling
1122 -- 1134Chunxia Xiao, Meng Liu, Yongwei Nie, Zhao Dong. Fast Exact Nearest Patch Matching for Patch-Based Image Editing and Processing
1135 -- 1147Chunxia Xiao, Yongwei Nie, Feng Tang. Efficient Edit Propagation Using Hierarchical Data Structure
1148 -- 1163Marcel Hlawatsch, Filip Sadlo, Daniel Weiskopf. Hierarchical Line Integration
1164 -- 1177Brendan Moloney, Marco Ament, Daniel Weiskopf, Torsten Möller. Sort-First Parallel Volume Rendering
1178 -- 1190I-Cheng Yeh, Chao-Hung Lin, Olga Sorkine, Tong-Yee Lee. Template-Based 3D Model Fitting Using Dual-Domain Relaxation