1033 | -- | 0 | Ming C. Lin. Editor s Note |
1034 | -- | 1035 | Manuel M. Oliveira, Daniel G. Aliaga. Guest Editor s Introduction: Special Section on the Symposium on Interactive 3D Graphics and Games (I3D) |
1036 | -- | 1047 | Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke. Stochastic Transparency |
1048 | -- | 1059 | Samuli Laine, Tero Karras. Efficient Sparse Voxel Octrees |
1060 | -- | 1070 | Christian Miller, Okan Arikan, Don Fussell. Frankenrigs: Building Character Rigs from Multiple Sources |
1071 | -- | 1081 | Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick. Improving Shape Depiction under Arbitrary Rendering |
1082 | -- | 1095 | Chenglei Wu, Yebin Liu, Qionghai Dai, Bennett Wilburn. Fusing Multiview and Photometric Stereo for 3D Reconstruction under Uncalibrated Illumination |
1096 | -- | 1107 | Ares Lagae, Sylvain Lefebvre, Philip Dutré. Improving Gabor Noise |
1108 | -- | 1121 | Anthony Pajot, Loïc Barthe, Mathias Paulin, Pierre Poulin. Representativity for Robust and Adaptive Multiple Importance Sampling |
1122 | -- | 1134 | Chunxia Xiao, Meng Liu, Yongwei Nie, Zhao Dong. Fast Exact Nearest Patch Matching for Patch-Based Image Editing and Processing |
1135 | -- | 1147 | Chunxia Xiao, Yongwei Nie, Feng Tang. Efficient Edit Propagation Using Hierarchical Data Structure |
1148 | -- | 1163 | Marcel Hlawatsch, Filip Sadlo, Daniel Weiskopf. Hierarchical Line Integration |
1164 | -- | 1177 | Brendan Moloney, Marco Ament, Daniel Weiskopf, Torsten Möller. Sort-First Parallel Volume Rendering |
1178 | -- | 1190 | I-Cheng Yeh, Chao-Hung Lin, Olga Sorkine, Tong-Yee Lee. Template-Based 3D Model Fitting Using Dual-Domain Relaxation |