1879 | -- | 1880 | Stefan Bruckner, Koji Koyamada, Bongshin Lee. Guest Editors' Introduction: Special Section on IEEE PacificVis 2018 |
1881 | -- | 1892 | Robert Krüger, Georgi Simeonov, Fabian Beck 0001, Thomas Ertl. Visual Interactive Map Matching |
1893 | -- | 1904 | Martin Reckziegel, Muhammad Faisal Cheema, Gerik Scheuermann, Stefan Jänicke. Predominance Tag Maps |
1905 | -- | 1917 | JunPeng Wang, Liang Gou, Hao Yang, Han-Wei Shen. GANViz: A Visual Analytics Approach to Understand the Adversarial Game |
1918 | -- | 1929 | Yang Shi, Chris Bryan, Sridatt Bhamidipati, Ying Zhao 0001, Yaoxue Zhang, Kwan-Liu Ma. MeetingVis: Visual Narratives to Assist in Recalling Meeting Context and Content |
1930 | -- | 1941 | Xin Hu, Xiao-Ming Fu 0001, Ligang Liu. Advanced Hierarchical Spherical Parameterizations |
1942 | -- | 1955 | Huy Q. Phan, Hongbo Fu, Antoni B. Chan. Color Orchestra: Ordering Color Palettes for Interpolation and Prediction |
1956 | -- | 1968 | Lingjie Liu, Hongjie Zhang, Guangmei Jing, Yanwen Guo, Zhonggui Chen, Wenping Wang. Correlation-Preserving Photo Collage |
1969 | -- | 1982 | Na Lv, Zifei Jiang, Yan Huang 0003, Xiangxu Meng, Meenakshisundaram Gopi, Jingliang Peng. Generic Content-Based Retrieval of Marker-Based Motion Capture Data |
1983 | -- | 1996 | Esdras Medeiros, Marcelo Siqueira. Good Random Multi-Triangulation of Surfaces |
1997 | -- | 2010 | Liang Zhou 0001, Daniel Weiskopf. Indexed-Points Parallel Coordinates Visualization of Multivariate Correlations |
2011 | -- | 2022 | Ricardo Augusto Borsoi, Guilherme Holsbach Costa. On the Performance and Implementation of Parallax Free Video See-Through Displays |
2023 | -- | 2036 | Qiang Guo, Shanshan Gao, Xiaofeng Zhang, Yilong Yin, Caiming Zhang. Patch-Based Image Inpainting via Two-Stage Low Rank Approximation |
2037 | -- | 2050 | Thomas Leimkühler, Petr Kellnhofer, Tobias Ritschel, Karol Myszkowski, Hans-Peter Seidel. Perceptual Real-Time 2D-to-3D Conversion Using Cue Fusion |
2051 | -- | 2063 | Cewu Lu, Yao Xiao, Chi-Keung Tang. Real-Time Video Stylization Using Object Flows |